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/* | ||
* C++ Design Patterns: Memento | ||
* Author: Jakub Vojvoda [github.com/JakubVojvoda] | ||
* 2016 | ||
* | ||
* Source code is licensed under MIT License | ||
* (for more details see LICENSE) | ||
* | ||
*/ | ||
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#include <iostream> | ||
#include <vector> | ||
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/* | ||
* Memento | ||
* stores internal state of the Originator object and protects | ||
* against access by objects other than the originator | ||
*/ | ||
class Memento { | ||
private: | ||
// accessible only to Originator | ||
friend class Originator; | ||
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Memento(int s) | ||
: state(s) {} | ||
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void setState(int s) { | ||
state = s; | ||
} | ||
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int getState() { | ||
return state; | ||
} | ||
// ... | ||
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private: | ||
int state; | ||
// ... | ||
}; | ||
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/* | ||
* Originator | ||
* creates a memento containing a snapshot of its current internal | ||
* state and uses the memento to restore its internal state | ||
*/ | ||
class Originator { | ||
public: | ||
// implemented only for printing purpose | ||
void setState(int s) { | ||
state = s; | ||
} | ||
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// implemented only for printing purpose | ||
int getState() { | ||
return state; | ||
} | ||
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void setMemento(Memento *m) { | ||
state = m->getState(); | ||
} | ||
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Memento *createMemento() { | ||
return new Memento(state); | ||
} | ||
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private: | ||
int state; | ||
// ... | ||
}; | ||
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/* | ||
* CareTaker | ||
* is responsible for the memento's safe keeping | ||
*/ | ||
class CareTaker { | ||
public: | ||
CareTaker(Originator *o) | ||
: originator(o) {} | ||
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~CareTaker() { | ||
for (unsigned int i = 0; i < history.size(); i++) { | ||
delete history.at(i); | ||
} | ||
history.clear(); | ||
} | ||
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void save() { | ||
history.push_back(originator->createMemento()); | ||
} | ||
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void undo() { | ||
originator->setMemento(history.front()); | ||
history.pop_back(); | ||
} | ||
// ... | ||
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private: | ||
Originator *originator; | ||
std::vector<Memento *> history; | ||
// ... | ||
}; | ||
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int main() | ||
{ | ||
Originator *originator = new Originator; | ||
CareTaker *caretaker = new CareTaker(originator); | ||
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originator->setState(1); | ||
caretaker->save(); | ||
std::cout << "Set state: " << originator->getState() << std::endl; | ||
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originator->setState(2); | ||
caretaker->save(); | ||
std::cout << "Set state: " << originator->getState() << std::endl; | ||
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caretaker->undo(); | ||
std::cout << "Undo state: " << originator->getState() << std::endl; | ||
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delete originator; | ||
delete caretaker; | ||
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return 0; | ||
} |
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## Memento | ||
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Memento without violating encapsulation, captures and externalizes an object's internal | ||
state so that the object can be restored to this state later. The pattern has behavioral | ||
purpose and applies to the objects. | ||
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### When to use | ||
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* a snapshot of an object's state must be saved so that it can be restored to that state later | ||
* a direct interface to obtaining the state would expose implementation details and break the object's encapsulation |