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151 changes: 151 additions & 0 deletions
151
MonoGame.Framework/DesktopGL/GamerServices/MonoGameGamerServicesHelper.cs
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using System; | ||
using Microsoft.Xna.Framework.Graphics; | ||
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namespace Microsoft.Xna.Framework.GamerServices | ||
{ | ||
internal class MonoGameGamerServicesHelper | ||
{ | ||
private static MonoLiveGuide guide = null; | ||
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public static void ShowSigninSheet() | ||
{ | ||
guide.Enabled = true; | ||
guide.Visible = true; | ||
Guide.IsVisible = true; | ||
} | ||
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internal static void Initialise(Game game) | ||
{ | ||
if (guide == null) | ||
{ | ||
guide = new MonoLiveGuide(game); | ||
game.Components.Add(guide); | ||
} | ||
}} | ||
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internal class MonoLiveGuide : DrawableGameComponent | ||
{ | ||
SpriteBatch spriteBatch; | ||
Texture2D signInProgress; | ||
Color alphaColor = new Color(128, 128, 128, 0); | ||
byte startalpha = 0; | ||
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public MonoLiveGuide(Game game) | ||
: base(game) | ||
{ | ||
this.Enabled = false; | ||
this.Visible = false; | ||
//Guide.IsVisible = false; | ||
this.DrawOrder = Int32.MaxValue; | ||
} | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
} | ||
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Texture2D Circle(GraphicsDevice graphics, int radius) | ||
{ | ||
int aDiameter = radius * 2; | ||
Vector2 aCenter = new Vector2(radius, radius); | ||
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Texture2D aCircle = new Texture2D(graphics, aDiameter, aDiameter, false, SurfaceFormat.Color); | ||
Color[] aColors = new Color[aDiameter * aDiameter]; | ||
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for (int i = 0; i < aColors.Length; i++) | ||
{ | ||
int x = (i + 1) % aDiameter; | ||
int y = (i + 1) / aDiameter; | ||
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Vector2 aDistance = new Vector2(Math.Abs(aCenter.X - x), Math.Abs(aCenter.Y - y)); | ||
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if (Math.Sqrt((aDistance.X * aDistance.X) + (aDistance.Y * aDistance.Y)) > radius) | ||
{ | ||
aColors[i] = Color.Transparent; | ||
} | ||
else | ||
{ | ||
aColors[i] = Color.White; | ||
} | ||
} | ||
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aCircle.SetData<Color>(aColors); | ||
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return aCircle; | ||
} | ||
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protected override void LoadContent() | ||
{ | ||
spriteBatch = new SpriteBatch(this.Game.GraphicsDevice); | ||
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signInProgress = Circle(this.Game.GraphicsDevice, 10); | ||
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base.LoadContent(); | ||
} | ||
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protected override void UnloadContent() | ||
{ | ||
base.UnloadContent(); | ||
} | ||
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public override void Draw(GameTime gameTime) | ||
{ | ||
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); | ||
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Vector2 center = new Vector2(this.Game.GraphicsDevice.PresentationParameters.BackBufferWidth / 2, this.Game.GraphicsDevice.PresentationParameters.BackBufferHeight - 100); | ||
Vector2 loc = Vector2.Zero; | ||
alphaColor.A = startalpha; | ||
for (int i = 0; i < 12; i++) | ||
{ | ||
float angle = (float)(i / 12.0 * Math.PI * 2); | ||
loc = new Vector2(center.X + (float)Math.Cos(angle) * 50, center.Y + (float)Math.Sin(angle) * 50); | ||
spriteBatch.Draw(signInProgress, loc, alphaColor); | ||
alphaColor.A += 255 / 12; | ||
if (alphaColor.A > 255) alphaColor.A = 0; | ||
} | ||
spriteBatch.End(); | ||
base.Draw(gameTime); | ||
} | ||
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TimeSpan gt = TimeSpan.Zero; | ||
TimeSpan last = TimeSpan.Zero; | ||
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public override void Update(GameTime gameTime) | ||
{ | ||
if (gt == TimeSpan.Zero) gt = last = gameTime.TotalGameTime; | ||
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if ((gameTime.TotalGameTime - last).Milliseconds > 100) | ||
{ | ||
last = gameTime.TotalGameTime; | ||
startalpha += 255 / 12; | ||
} | ||
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if ((gameTime.TotalGameTime - gt).TotalSeconds > 5) // close after 10 seconds | ||
{ | ||
string strUsr = System.Security.Principal.WindowsIdentity.GetCurrent().Name; | ||
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if (strUsr.Contains(@"\")) | ||
{ | ||
int idx = strUsr.IndexOf(@"\") + 1; | ||
strUsr = strUsr.Substring(idx, strUsr.Length - idx); | ||
} | ||
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SignedInGamer sig = new SignedInGamer(); | ||
sig.DisplayName = strUsr; | ||
sig.Gamertag = strUsr; | ||
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Gamer.SignedInGamers.Add(sig); | ||
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this.Visible = false; | ||
this.Enabled = false; | ||
//Guide.IsVisible = false; | ||
gt = TimeSpan.Zero; | ||
} | ||
base.Update(gameTime); | ||
} | ||
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} | ||
} |
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