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VS 2017 Core Application Template (matching new 2015 version) (MonoGa…
…me#6037) * Added a VS 2017 version of the new "Core Application" template for Windows 10. Renamed and updated existing Win 10 XAML template to match 2015 * Updated Application.csproj * patch Application.csproj
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ProjectTemplates/VisualStudio2017/WindowsUniversal10/WindowsUniversal10Xaml.vstemplate
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<?xml version="1.0" encoding="utf-8"?> | ||
<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project"> | ||
<TemplateData> | ||
<Name>MonoGame Windows 10 Universal (XAML) Project</Name> | ||
<Description>A MonoGame game project for Windows 10 UWP using XAML controls.</Description> | ||
<Icon>__TemplateIcon.png</Icon> | ||
<PreviewImage>__PreviewImage.png</PreviewImage> | ||
<TemplateID>MonoGame.CS.WinRT.UAPGame</TemplateID> | ||
<TemplateGroupID>WinRT-Native-UAP</TemplateGroupID> | ||
<ProjectType>CSharp</ProjectType> | ||
<SortOrder>43160</SortOrder> | ||
<CreateNewFolder>true</CreateNewFolder> | ||
<DefaultName>Game</DefaultName> | ||
<ProvideDefaultName>true</ProvideDefaultName> | ||
<LocationField>Enabled</LocationField> | ||
<EnableLocationBrowseButton>true</EnableLocationBrowseButton> | ||
<NumberOfParentCategoriesToRollUp>1</NumberOfParentCategoriesToRollUp> | ||
<TargetPlatformName>Windows</TargetPlatformName> | ||
<RequiredPlatformVersion>6.1.0</RequiredPlatformVersion> | ||
<CreateInPlace>true</CreateInPlace> | ||
</TemplateData> | ||
<TemplateContent PreferedSolutionConfiguration="Debug|x86"> | ||
<Project File="Application.csproj" ReplaceParameters="true"> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="App.xaml">App.xaml</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" OpenInEditor="!blend" TargetFileName="App.xaml.cs">App.xaml.cs</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" OpenInEditor="blend" TargetFileName="GamePage.xaml">GamePage.xaml</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="Game1.cs">Game1.cs</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="GamePage.xaml.cs">GamePage.xaml.cs</ProjectItem> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="project.json">project.json</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="Properties\AssemblyInfo.cs">AssemblyInfo.cs</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="Properties\Default.rd.xml">Default.rd.xml</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="Package.appxmanifest">Package-managed.appxmanifest</ProjectItem> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\LockScreenLogo.scale-200.png">LockScreenLogo.scale-200.png</ProjectItem> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\SplashScreen.scale-200.png">SplashScreen.scale-200.png</ProjectItem> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\Square150x150Logo.scale-200.png">Square150x150Logo.scale-200.png</ProjectItem> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\Square44x44Logo.scale-200.png">Square44x44Logo.scale-200.png</ProjectItem> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">Square44x44Logo.targetsize-24_altform-unplated.png</ProjectItem> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\StoreLogo.png">StoreLogo.png</ProjectItem> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="Assets\Wide310x150Logo.scale-200.png">Wide310x150Logo.scale-200.png</ProjectItem> | ||
<ProjectItem ReplaceParameters="false" TargetFileName="$projectname$_TemporaryKey.pfx" BlendDoNotCreate="true">Application_TemporaryKey.pfx</ProjectItem> | ||
<Folder Name="Content" TargetFolderName="Content"> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="Content.mgcb">Content.mgcb</ProjectItem> | ||
</Folder> | ||
</Project> | ||
</TemplateContent> | ||
<WizardExtension> | ||
<Assembly>Microsoft.VisualStudio.WinRT.TemplateWizards, Version=15.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly> | ||
<FullClassName>Microsoft.VisualStudio.WinRT.TemplateWizards.CreateProjectCertificate.Wizard</FullClassName> | ||
</WizardExtension> | ||
<WizardExtension> | ||
<Assembly>NuGet.VisualStudio.Interop, Version=1.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly> | ||
<FullClassName>NuGet.VisualStudio.TemplateWizard</FullClassName> | ||
</WizardExtension> | ||
<WizardExtension> | ||
<Assembly>Microsoft.VisualStudio.Universal.TemplateWizards, Version=15.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</Assembly> | ||
<FullClassName>Microsoft.VisualStudio.Universal.TemplateWizards.PlatformVersion.Wizard</FullClassName> | ||
</WizardExtension> | ||
<WizardData> | ||
<packages repository="registry" keyName="NETCoreSDK" isPreunzipped="true"> | ||
<package id="Microsoft.NETCore.UniversalWindowsPlatform" version="5.4.0" skipAssemblyReferences="false" /> | ||
</packages> | ||
</WizardData> | ||
</VSTemplate> |
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ProjectTemplates/VisualStudio2017/WindowsUniversal10Core/Application.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" /> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> | ||
<ProjectGuid>{$guid1$}</ProjectGuid> | ||
<OutputType>AppContainerExe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>$safeprojectname$</RootNamespace> | ||
<AssemblyName>$projectname$</AssemblyName> | ||
<DefaultLanguage>$currentuiculturename$</DefaultLanguage> | ||
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier> | ||
<TargetPlatformVersion Condition=" '$(TargetPlatformVersion)' == '' ">$targetplatformversion$</TargetPlatformVersion> | ||
<TargetPlatformMinVersion>$targetplatformminversion$</TargetPlatformMinVersion> | ||
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion> | ||
<EnableDotNetNativeCompatibleProfile>true</EnableDotNetNativeCompatibleProfile> | ||
<FileAlignment>512</FileAlignment> | ||
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
$if$($includeKeyFile$==true) | ||
<PackageCertificateKeyFile>$projectname$_TemporaryKey.pfx</PackageCertificateKeyFile> | ||
$endif$ | ||
<MonoGamePlatform>WindowsStoreApp</MonoGamePlatform> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'"> | ||
<DebugSymbols>true</DebugSymbols> | ||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants> | ||
<NoWarn>;2008</NoWarn> | ||
<DebugType>full</DebugType> | ||
<PlatformTarget>ARM</PlatformTarget> | ||
<UseVSHostingProcess>false</UseVSHostingProcess> | ||
<ErrorReport>prompt</ErrorReport> | ||
<Prefer32Bit>true</Prefer32Bit> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'"> | ||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath> | ||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants> | ||
<Optimize>true</Optimize> | ||
<NoWarn>;2008</NoWarn> | ||
<DebugType>pdbonly</DebugType> | ||
<PlatformTarget>ARM</PlatformTarget> | ||
<UseVSHostingProcess>false</UseVSHostingProcess> | ||
<ErrorReport>prompt</ErrorReport> | ||
<Prefer32Bit>true</Prefer32Bit> | ||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'"> | ||
<DebugSymbols>true</DebugSymbols> | ||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants> | ||
<NoWarn>;2008</NoWarn> | ||
<DebugType>full</DebugType> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<UseVSHostingProcess>false</UseVSHostingProcess> | ||
<ErrorReport>prompt</ErrorReport> | ||
<Prefer32Bit>true</Prefer32Bit> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'"> | ||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath> | ||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants> | ||
<Optimize>true</Optimize> | ||
<NoWarn>;2008</NoWarn> | ||
<DebugType>pdbonly</DebugType> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<UseVSHostingProcess>false</UseVSHostingProcess> | ||
<ErrorReport>prompt</ErrorReport> | ||
<Prefer32Bit>true</Prefer32Bit> | ||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> | ||
<DebugSymbols>true</DebugSymbols> | ||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants> | ||
<NoWarn>;2008</NoWarn> | ||
<DebugType>full</DebugType> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<UseVSHostingProcess>false</UseVSHostingProcess> | ||
<ErrorReport>prompt</ErrorReport> | ||
<Prefer32Bit>true</Prefer32Bit> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> | ||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath> | ||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants> | ||
<Optimize>true</Optimize> | ||
<NoWarn>;2008</NoWarn> | ||
<DebugType>pdbonly</DebugType> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<UseVSHostingProcess>false</UseVSHostingProcess> | ||
<ErrorReport>prompt</ErrorReport> | ||
<Prefer32Bit>true</Prefer32Bit> | ||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain> | ||
</PropertyGroup> | ||
$if$($targetplatformversion$ > 10.0.14393.0) | ||
<PropertyGroup> | ||
<RestoreProjectStyle>PackageReference</RestoreProjectStyle> | ||
</PropertyGroup> | ||
$else$ | ||
<ItemGroup> | ||
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included --> | ||
<None Include="project.json" /> | ||
</ItemGroup> | ||
$endif$ | ||
<ItemGroup> | ||
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included --> | ||
<Reference Include="MonoGame.Framework"> | ||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\WindowsUniversal\MonoGame.Framework.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Game1.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AppxManifest Include="Package.appxmanifest"> | ||
<SubType>Designer</SubType> | ||
</AppxManifest> | ||
$if$($includeKeyFile$==true) | ||
<None Include="$projectname$_TemporaryKey.pfx" /> | ||
$endif$ | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="Properties\Default.rd.xml" /> | ||
<Content Include="Assets\LockScreenLogo.scale-200.png" /> | ||
<Content Include="Assets\SplashScreen.scale-200.png" /> | ||
<Content Include="Assets\Square150x150Logo.scale-200.png" /> | ||
<Content Include="Assets\Square44x44Logo.scale-200.png" /> | ||
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" /> | ||
<Content Include="Assets\StoreLogo.png" /> | ||
<Content Include="Assets\Wide310x150Logo.scale-200.png" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<MonoGameContentReference Include="Content\Content.mgcb" /> | ||
</ItemGroup> | ||
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '14.0' "> | ||
<VisualStudioVersion>14.0</VisualStudioVersion> | ||
</PropertyGroup> | ||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" /> | ||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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ProjectTemplates/VisualStudio2017/WindowsUniversal10Core/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("$projectname$")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("$registeredorganization$")] | ||
[assembly: AssemblyProduct("$projectname$")] | ||
[assembly: AssemblyCopyright("Copyright © $registeredorganization$ $year$")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
[assembly: ComVisible(false)] |
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ProjectTemplates/VisualStudio2017/WindowsUniversal10Core/Content/Content.mgcb
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|
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#----------------------------- Global Properties ----------------------------# | ||
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/outputDir:bin/$(Platform) | ||
/intermediateDir:obj/$(Platform) | ||
/platform:WindowsStoreApp | ||
/config: | ||
/profile:Reach | ||
/compress:False | ||
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#-------------------------------- References --------------------------------# | ||
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#---------------------------------- Content ---------------------------------# | ||
|
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ProjectTemplates/VisualStudio2017/WindowsUniversal10Core/Default.rd.xml
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<!-- | ||
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most | ||
developers. However, you can modify these parameters to modify the behavior of the .NET Native | ||
optimizer. | ||
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919 | ||
To fully enable reflection for App1.MyClass and all of its public/private members | ||
<Type Name="App1.MyClass" Dynamic="Required All"/> | ||
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32 | ||
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" /> | ||
Using the Namespace directive to apply reflection policy to all the types in a particular namespace | ||
<Namespace Name="DataClasses.ViewModels" Seralize="All" /> | ||
--> | ||
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<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata"> | ||
<Application> | ||
<!-- | ||
An Assembly element with Name="*Application*" applies to all assemblies in | ||
the application package. The asterisks are not wildcards. | ||
--> | ||
<Assembly Name="*Application*" Dynamic="Required All" /> | ||
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<!-- Add your application specific runtime directives here. --> | ||
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</Application> | ||
</Directives> |
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ProjectTemplates/VisualStudio2017/WindowsUniversal10Core/Game1.cs
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using Microsoft.Xna.Framework; | ||
using Microsoft.Xna.Framework.Graphics; | ||
|
||
namespace $safeprojectname$ | ||
{ | ||
/// <summary> | ||
/// This is the main type for your game. | ||
/// </summary> | ||
public class Game1 : Game | ||
{ | ||
GraphicsDeviceManager graphics; | ||
SpriteBatch spriteBatch; | ||
|
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public Game1() | ||
{ | ||
graphics = new GraphicsDeviceManager(this); | ||
Content.RootDirectory = "Content"; | ||
} | ||
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/// <summary> | ||
/// Allows the game to perform any initialization it needs to before starting to run. | ||
/// This is where it can query for any required services and load any non-graphic | ||
/// related content. Calling base.Initialize will enumerate through any components | ||
/// and initialize them as well. | ||
/// </summary> | ||
protected override void Initialize() | ||
{ | ||
// TODO: Add your initialization logic here | ||
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base.Initialize(); | ||
} | ||
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/// <summary> | ||
/// LoadContent will be called once per game and is the place to load | ||
/// all of your content. | ||
/// </summary> | ||
protected override void LoadContent() | ||
{ | ||
// Create a new SpriteBatch, which can be used to draw textures. | ||
spriteBatch = new SpriteBatch(GraphicsDevice); | ||
|
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// TODO: use this.Content to load your game content here | ||
} | ||
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/// <summary> | ||
/// UnloadContent will be called once per game and is the place to unload | ||
/// game-specific content. | ||
/// </summary> | ||
protected override void UnloadContent() | ||
{ | ||
// TODO: Unload any non ContentManager content here | ||
} | ||
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/// <summary> | ||
/// Allows the game to run logic such as updating the world, | ||
/// checking for collisions, gathering input, and playing audio. | ||
/// </summary> | ||
/// <param name="gameTime">Provides a snapshot of timing values.</param> | ||
protected override void Update(GameTime gameTime) | ||
{ | ||
// TODO: Add your update logic here | ||
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base.Update(gameTime); | ||
} | ||
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/// <summary> | ||
/// This is called when the game should draw itself. | ||
/// </summary> | ||
/// <param name="gameTime">Provides a snapshot of timing values.</param> | ||
protected override void Draw(GameTime gameTime) | ||
{ | ||
GraphicsDevice.Clear(Color.CornflowerBlue); | ||
|
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// TODO: Add your drawing code here | ||
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base.Draw(gameTime); | ||
} | ||
} | ||
} |
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...tTemplates/VisualStudio2017/WindowsUniversal10Core/LockScreenLogo.scale-200.png
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