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Ixaruz committed Oct 31, 2021
1 parent 41e418c commit 24f0856
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16 changes: 16 additions & 0 deletions .gitignore
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.vs/
.vscode/
build/
libs/libnx/

*.nro
*.nso
*.nsp
*.nacp
*.lst
*.elf

*.bat
*.exe

*.psd
6 changes: 6 additions & 0 deletions .gitmodules
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[submodule "libs/LibACNH"]
path = libs/LibACNH
url = https://github.com/Slattz/LibACNH.git
[submodule "nanovg"]
path = nanovg
url = https://github.com/Adubbz/nanovg-deko3d.git
300 changes: 300 additions & 0 deletions Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------

ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif

TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be containing
# include and source
#---------------------------------------------------------------------------------
LIBADDDIRS := libs/LibACNH/

#---------------------------------------------------------------------------------
# list of modulefolders containing helperfiles
#---------------------------------------------------------------------------------
HELPERMODULES := debugger dmnt file
HELPERDIR := source/helpers/


#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.json
# - config.json
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
# NACP building is skipped as well.
#---------------------------------------------------------------------------------
TARGET := luna
BUILD := build
SOURCES := source \
$(foreach dir,$(LIBADDDIRS),$(dir)/source) \
$(foreach module,$(HELPERMODULES),$(HELPERDIR)/$(module)) \
nanovg/shaders
DATA := data
INCLUDES := include ../include

ROMFS := nanovg/shaders

# Output folders for autogenerated files in romfs
OUT_SHADERS := shaders

APP_TITLE := Luna
APP_AUTHOR := Ixaruz
APP_VERSION := 0.6.9

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE

CFLAGS := -g -gdwarf-4 -Wall -O2 -ffunction-sections \
$(ARCH) $(DEFINES)

CFLAGS += $(INCLUDE) -D__SWITCH__

CXXFLAGS := $(CFLAGS) -std=gnu++20 -fno-exceptions -fno-rtti

ASFLAGS := -g -gdwarf-4 $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g -gdwarf-4 $(ARCH) -Wl,-Map,$(notdir $*.map)

LIBS := -lnanovg -ldeko3d -lnx

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX) $(CURDIR)/nanovg/

#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)

export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR := $(CURDIR)/$(BUILD)

SUBFOLDERS := nanovg

TOPTARGETS := all clean

$(TOPTARGETS): $(SUBFOLDERS)

$(SUBFOLDERS):
$(MAKE) -C $@ $(MAKECMDGOALS)

CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
GLSLFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.glsl)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)

ifneq ($(strip $(ROMFS)),)
ROMFS_TARGETS :=
ROMFS_FOLDERS :=
ifneq ($(strip $(OUT_SHADERS)),)
ROMFS_SHADERS := $(ROMFS)/$(OUT_SHADERS)
ROMFS_TARGETS += $(patsubst %.glsl, $(ROMFS_SHADERS)/%.dksh, $(GLSLFILES))
ROMFS_FOLDERS += $(ROMFS_SHADERS)
endif

export ROMFS_DEPS := $(foreach file,$(ROMFS_TARGETS),$(CURDIR)/$(file))
endif

export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBADDDIRS),-I$(CURDIR)/$(dir)/include) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)

ifeq ($(strip $(CONFIG_JSON)),)
jsons := $(wildcard *.json)
ifneq (,$(findstring $(TARGET).json,$(jsons)))
export APP_JSON := $(TOPDIR)/$(TARGET).json
else
ifneq (,$(findstring config.json,$(jsons)))
export APP_JSON := $(TOPDIR)/config.json
endif
endif
else
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
endif

ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif

ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif

ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif

ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif

ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif

.PHONY: $(TOPTARGETS) $(SUBFOLDERS) all clean

#---------------------------------------------------------------------------------
all: $(ROMFS_TARGETS) | $(BUILD)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

$(BUILD):
@mkdir -p $@

ifneq ($(strip $(ROMFS_TARGETS)),)

$(ROMFS_TARGETS): | $(ROMFS_FOLDERS)

$(ROMFS_FOLDERS):
@mkdir -p $@

$(ROMFS_SHADERS)/%_vsh.dksh: %_vsh.glsl
@echo {vert} $(notdir $<)
@uam -s vert -o $@ $<

$(ROMFS_SHADERS)/%_tcsh.dksh: %_tcsh.glsl
@echo {tess_ctrl} $(notdir $<)
@uam -s tess_ctrl -o $@ $<

$(ROMFS_SHADERS)/%_tesh.dksh: %_tesh.glsl
@echo {tess_eval} $(notdir $<)
@uam -s tess_eval -o $@ $<

$(ROMFS_SHADERS)/%_gsh.dksh: %_gsh.glsl
@echo {geom} $(notdir $<)
@uam -s geom -o $@ $<

$(ROMFS_SHADERS)/%_fsh.dksh: %_fsh.glsl
@echo {frag} $(notdir $<)
@uam -s frag -o $@ $<

$(ROMFS_SHADERS)/%.dksh: %.glsl
@echo {comp} $(notdir $<)
@uam -s comp -o $@ $<

endif

#---------------------------------------------------------------------------------
clean:
@echo clean ...
ifeq ($(strip $(APP_JSON)),)
@rm -fr $(BUILD) $(ROMFS_FOLDERS) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
else
@rm -fr $(BUILD) $(ROMFS_FOLDERS) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
endif


#---------------------------------------------------------------------------------
else
.PHONY: all

DEPENDS := $(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(APP_JSON)),)

all : $(OUTPUT).nro

ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp $(ROMFS_DEPS)
else
$(OUTPUT).nro : $(OUTPUT).elf $(ROMFS_DEPS)
endif

else

all : $(OUTPUT).nsp

$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm

$(OUTPUT).nso : $(OUTPUT).elf

endif

$(OUTPUT).elf : $(OFILES)

$(OFILES_SRC) : $(HFILES_BIN)

#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)

-include $(DEPENDS)

#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
Binary file added icon.jpg
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1 change: 1 addition & 0 deletions libs/LibACNH
Submodule LibACNH added at df4d0b
1 change: 1 addition & 0 deletions nanovg
Submodule nanovg added at bb69eb
23 changes: 23 additions & 0 deletions source/assert.hpp
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/*
* Copyright (c) Adubbz
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

#include <cstdlib>

#define DBK_ABORT_UNLESS(expr) \
if (!static_cast<bool>(expr)) { \
std::abort(); \
}
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