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@Irbyz Irbyz released this 29 Jul 18:36
· 341 commits to master since this release

2018-07-29 AfterShock XE Revision 319

  • Improved spawn behavior in team modes.
  • Added g_spawnPush cvar for improved spawn behavior.
    • If g_spawnPush is set to 1, a player that spawns inside of a
      team member will get pushed forward and spawn in front of him.
    • If g_spawnPush is set to 0, a player that spawns inside of a
      team member will get stuck (default OA behavior).
  • Added g_telefragTeamBehavior cvar for improved telefrag
    behavior:
    • g_telefragTeamBehavior 0: if a player teleports into a team
      member, they both will get stuck (default OA behavior),
    • g_telefragTeamBehavior 1: if a player teleports into a team
      member, the player wil be pushed forward and spawn in front of him,
    • g_telefragTeamBehavior 2: if a player would teleport into a team
      member, the teleport will not work and the player will stay at the
      teleport entry until the team member moved.
  • Added support for projectile teleportation sound (in/out).
    The new sound files can be put in:
    • sound/world/teleinProjectile.wav,
    • sound/world/teleoutProjectile.wav.