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@Irbyz Irbyz released this 26 Jul 23:40
· 351 commits to master since this release

2018-07-27 AfterShock XE Revision 317

  • Added support for shooting projectiles through teleports with two new
    cvars.
    • g_allowProjectileTeleport is a bitmask:
      • bit 0 = rockets,
      • bit 1 = plasma,
      • bit 2 = grenades.
        Examples:
      • 7 => allow all three (default),
      • 1 => allow only rockets,
      • 3 => allow rockets and grenades.
    • g_projectileTeleportKeepAngle controls the angle of the
      projectile.
      • If this is set to 1 (default), the projectile will go out of
        the teleport at the same angle it entered,
      • If this is set to 0, the projectile will always exit the
        teleport straight. This is the behavior that players entering a
        teleport have.