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# PWM in Depth | ||
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<style> | ||
canvas { | ||
border: 1px solid #000; | ||
margin-top: 20px; | ||
} | ||
.controls { | ||
margin: 20px; | ||
} | ||
.control { | ||
margin: 10px 0; | ||
} | ||
#pwmCanvas { | ||
background-color: #fefefe; | ||
} | ||
#timerCanvas { | ||
background-color: #fefefe; | ||
} | ||
#simulation-div{ | ||
background-color: #fefefe; | ||
text-align: center; | ||
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} | ||
</style> | ||
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## Timer Operation | ||
The timer plays a key role in the PWM generator. It counts from zero to a specified maximum value (stored in a register), then resets and starts the cycle over. This counting process determines the duration of one complete cycle, called the period. | ||
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## Compare Value | ||
The timer's hardware compares its current count with a compare value (stored in a register). When the count is less than the compare value, the signal stays high; when the count exceeds the compare value, the signal goes low. | ||
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## PWM Resolution | ||
In PWM (Pulse Width Modulation), resolution refers to how precisely the duty cycle can be controlled. This is determined by the number of bits used in the PWM's compare register. | ||
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The timer counts from 0 to a maximum value based on the resolution. The higher the resolution, the more finely the duty cycle can be adjusted. | ||
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For a system with **n** bits of resolution, the timer can count from 0 to \\(2^n - 1\\), which gives \\(2^n\\) possible levels for the duty cycle. | ||
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For example: | ||
- 8-bit resolution allows the timer to count from 0 to 255, providing 256 possible duty cycle levels. | ||
- 10-bit resolution allows the timer to count from 0 to 1023, providing 1024 possible duty cycle levels. | ||
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Higher resolution gives more precise control over the duty cycle but also means the timer must count more values within the same period, which could lower the frequency or require more processing power. Essentially, the resolution defines how many distinct duty cycle values can be set, with more bits offering finer adjustments. | ||
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## Simulation | ||
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You can modify the PWM resolution bits and duty cycle in this simulation. Adjusting the PWM resolution bits increases the maximum count but remains within the time period (it does not affect the duty cycle). Changing the duty cycle adjusts the on and off states accordingly, but it also stays within the period. | ||
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<div class="controls"> | ||
<div class="control"> | ||
<label for="resolution">PWM Resolution (Bits): </label> | ||
<input type="range" id="resolution" min="4" max="20" value="8"> | ||
<input type="number" id="resolutionNumber" min="4" max="20" value="8"> | ||
</div> | ||
<div class="control"> | ||
<label for="dutyCycle">Duty Cycle (%): </label> | ||
<input type="range" id="dutyCycle" min="0" max="100" value="75"> | ||
<input type="number" id="dutyCycleNumber" min="0" max="100" value="75"> | ||
</div> | ||
</div> | ||
<div id='simulation-div'> | ||
<canvas id="timerCanvas" width="800" height="200"></canvas> | ||
<canvas id="pwmCanvas" width="800" height="150"></canvas> | ||
</div> | ||
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## Relationship Between Duty Cycle, Frequency, and Resolution | ||
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This diagram illustrates the relationship between duty cycle, frequency, period, pulse width, and resolution. While it may seem a bit complex at first glance, breaking it down helps to clarify these concepts. | ||
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In this example, the timer resolution is 4 bits, meaning the timer counts from 0 to 15. When the timer reaches its maximum value, an overflow interrupt is triggered (indicated by the blue arrow), and the counter resets to 0. The time it takes for the timer to count from 0 to its maximum value is called as "period". | ||
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<img style="display: block; margin: auto;" alt="PWM" src="../images/pwm-duty-cycle-timer.jpg"/> | ||
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The duty cycle is configured to 50%, meaning the signal remains high for half the period. At each step in the counting process, the timer compares its current count with the duty cycle's compare value. When the timer count exceeds this compare value (marked by the yellow arrow), the signal transitions from high to low. This triggers the compare interrupt, signaling the state change. | ||
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The time during which the signal is high is referred to as the pulse width. | ||
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<script> | ||
const timerCanvas = document.getElementById('timerCanvas'); | ||
const timerCtx = timerCanvas.getContext('2d'); | ||
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const pwmCanvas = document.getElementById('pwmCanvas'); | ||
const pwmCtx = pwmCanvas.getContext('2d'); | ||
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const resolutionInput = document.getElementById('resolution'); | ||
const resolutionNumber = document.getElementById('resolutionNumber'); | ||
const dutyCycleInput = document.getElementById('dutyCycle'); | ||
const dutyCycleNumber = document.getElementById('dutyCycleNumber'); | ||
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const numCountLabels = 1; | ||
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function drawTimerAndPWM(resolution, dutyCycle) { | ||
const maxTicks = Math.pow(2, resolution) - 1; | ||
const highTicks = Math.round(maxTicks * (dutyCycle / 100)); | ||
const periodWidth = pwmCanvas.width / 10; | ||
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timerCtx.clearRect(0, 0, timerCanvas.width, timerCanvas.height); | ||
pwmCtx.clearRect(0, 0, pwmCanvas.width, pwmCanvas.height); | ||
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timerCtx.beginPath(); | ||
const stepsToDraw = Math.min(800, maxTicks); | ||
const stepIncrement = Math.ceil(maxTicks / stepsToDraw); | ||
for (let period = 0; period < 10; period++) { | ||
const startX = period * periodWidth; | ||
for (let tick = 0; tick <= maxTicks; tick += stepIncrement) { | ||
const x1 = startX + (tick / maxTicks) * periodWidth; | ||
const y1 = timerCanvas.height - (tick / maxTicks) * (timerCanvas.height - 100); | ||
const y2 = timerCanvas.height - ((tick + stepIncrement) / maxTicks) * (timerCanvas.height - 100); | ||
timerCtx.lineTo(x1, y1); | ||
if (tick + stepIncrement <= maxTicks) { | ||
timerCtx.lineTo(x1, y2); | ||
} | ||
} | ||
} | ||
timerCtx.strokeStyle = 'blue'; | ||
timerCtx.lineWidth = 2; | ||
timerCtx.stroke(); | ||
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timerCtx.font = '12px Arial'; | ||
timerCtx.fillStyle = 'black'; | ||
let labelValues = []; | ||
if (numCountLabels == 1) { | ||
labelValues = [0, maxTicks]; | ||
} else if (numCountLabels == 2) { | ||
labelValues = [0, Math.round(maxTicks / 2), maxTicks]; | ||
} else { | ||
labelValues = [0, Math.round(maxTicks / 3), Math.round(2 * maxTicks / 3), maxTicks]; | ||
} | ||
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for (let i = 0; i < labelValues.length; i++) { | ||
const y = timerCanvas.height - (labelValues[i] / maxTicks) * (timerCanvas.height - 100); | ||
timerCtx.fillText(Math.round(labelValues[i]), 5, y); | ||
} | ||
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const dutyCycleY = timerCanvas.height - (highTicks / maxTicks) * (timerCanvas.height - 100); | ||
timerCtx.beginPath(); | ||
timerCtx.moveTo(0, dutyCycleY); | ||
timerCtx.lineTo(timerCanvas.width, dutyCycleY); | ||
timerCtx.strokeStyle = 'red'; | ||
timerCtx.lineWidth = 1; | ||
timerCtx.stroke(); | ||
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const maxValueY = timerCanvas.height - (maxTicks / maxTicks) * (timerCanvas.height - 100); | ||
timerCtx.beginPath(); | ||
timerCtx.moveTo(0, maxValueY); | ||
timerCtx.lineTo(timerCanvas.width, maxValueY); | ||
timerCtx.strokeStyle = 'gray'; | ||
timerCtx.lineWidth = 1; | ||
timerCtx.setLineDash([5, 5]); | ||
timerCtx.stroke(); | ||
timerCtx.setLineDash([]); | ||
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pwmCtx.beginPath(); | ||
for (let period = 0; period < 10; period++) { | ||
const startX = period * periodWidth; | ||
pwmCtx.moveTo(startX, pwmCanvas.height / 2); | ||
pwmCtx.lineTo(startX + (dutyCycle / 100) * periodWidth, pwmCanvas.height / 2); | ||
pwmCtx.lineTo(startX + (dutyCycle / 100) * periodWidth, pwmCanvas.height - 20); | ||
pwmCtx.lineTo(startX + periodWidth, pwmCanvas.height - 20); | ||
pwmCtx.lineTo(startX + periodWidth, pwmCanvas.height / 2); | ||
} | ||
pwmCtx.strokeStyle = 'green'; | ||
pwmCtx.lineWidth = 2; | ||
pwmCtx.stroke(); | ||
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timerCtx.font = '16px Arial'; | ||
timerCtx.fillStyle = 'black'; | ||
timerCtx.fillText(`Resolution: ${resolution} bits`, 10, 20); | ||
timerCtx.fillText(`Max Timer Count: ${maxTicks}`, 10, 40); | ||
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pwmCtx.font = '16px Arial'; | ||
pwmCtx.fillStyle = 'black'; | ||
pwmCtx.fillText(`Duty Cycle: ${dutyCycle}%`, 10, 20); | ||
} | ||
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function updateSimulation() { | ||
const resolution = parseInt(resolutionInput.value); | ||
const dutyCycle = parseInt(dutyCycleInput.value); | ||
drawTimerAndPWM(resolution, dutyCycle); | ||
} | ||
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resolutionInput.addEventListener('input', () => { | ||
resolutionNumber.value = resolutionInput.value; | ||
updateSimulation(); | ||
}); | ||
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resolutionNumber.addEventListener('input', () => { | ||
resolutionInput.value = resolutionNumber.value; | ||
updateSimulation(); | ||
}); | ||
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dutyCycleInput.addEventListener('input', () => { | ||
dutyCycleNumber.value = dutyCycleInput.value; | ||
updateSimulation(); | ||
}); | ||
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dutyCycleNumber.addEventListener('input', () => { | ||
dutyCycleInput.value = dutyCycleNumber.value; | ||
updateSimulation(); | ||
}); | ||
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updateSimulation(); | ||
</script> |