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This repository has been archived by the owner on Jan 24, 2019. It is now read-only.

v1.3.2.2

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@Jofairden Jofairden released this 09 Aug 12:47
· 131 commits to master since this release

Mod Browser Autorelease
Changelogs for v1.3.2.2:

Fixes:

  • Fixed buff retextures not being unloaded (thanks jopojelly)
  • Fixed crab staff bad defaults, fixed Baby Slime+Crab desummon problem (thanks jopojelly)
  • Fixed issues for a ModWorld, potentially fixing load issues for certain worlds
  • Fixed the "Requesting World Information" bug
  • Fixed the Archer NPC hurting friendlies and not enemies
  • Fixed Motherboard drops, fixed Motherboard boss bag drops.
    -- All items can now drop their maximum amount (previously only maximum amount-1 was possible)
    -- The following items drop chance fixed from 50% to 100%: Soul of Plight, Greater Healing Potion, Hallowed Bar
    -- All drop fixes also apply to the boss bag. Boss bag also drops mechanical wagon piece (100%)
    -- Fixed CarbonSteel drop chance from guaranteed 50% to 100% in Tremode, 50% otherwise
  • Fixed Tiki Totem drops, fixed Tiki Totem boss bag drops
    -- Potions now drop 5-15 (previously 5-14)
    -- ToxicHilt drop chance fixed from 33% to 25%
    -- ToxicBlade drop chance fixed from 50% to 33%
    -- JungleAlloy drop chance fixed from 50% to 100%
    -- Potion drop chances fixed from 50% to 100%
    -- Boss bag drops all normal drops plus Tiki Skull
  • Fixed Tiki Totem and Motherboard treasure bag names and fixed their tooltips (now changes language)
  • Fixed Frost Liquid Flask having no crit chance
  • Fixed Toxic Flask having no crit chance
  • Fixed Shadow Flask not being an actual alchemist item, fixed it having no crit chance
  • Changed 'alchemic' damage to 'alchemical' damage

Improvements:

  • Improved Tremor.cs code slightly
  • Improved Tremor player quest fish code
  • Improved Tremor player bad life regen code

Notes:

  • Alchemist item crit chance is ONLY VISUAL, there's no normal way of altering crit chance in tML atm.
  • Motherboard code is still being reworked. Hopefully it can be included in the next patch.
  • Bosses will be looked at over time. They require a lot of work to be redone, have patience.
  • Thanks again to all contributors this patch, and also wiki editors for updating info.