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[Ultica] Light industry N Trailhead overmap by FreyaTail
Co-Authored-By: Freya Fairwing <[email protected]>
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...teCataclysm/pngs_normal_32x32/overmap/s_lightindustry/industry_light_road_E.png
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...teCataclysm/pngs_normal_32x32/overmap/s_lightindustry/industry_light_road_N.png
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...teCataclysm/pngs_normal_32x32/overmap/s_lightindustry/industry_light_road_S.png
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...teCataclysm/pngs_normal_32x32/overmap/s_lightindustry/industry_light_road_W.png
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22 changes: 22 additions & 0 deletions
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gfx/UltimateCataclysm/pngs_normal_32x32/overmap/s_lightindustry/s_lightindustry.json
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[ | ||
{ | ||
"id": [ "s_lightindustry_road_0", "s_lightindustry_scen_road_0" ], | ||
"fg": [ | ||
"industry_light_road_W", | ||
"industry_light_road_S", | ||
"industry_light_road_E", | ||
"industry_light_road_N" | ||
], | ||
"rotates": true | ||
}, | ||
{ | ||
"id": [ "s_lightindustry_road_1", "s_lightindustry_scen_road_1" ], | ||
"fg": [ | ||
"industry_light_road_E", | ||
"industry_light_road_N", | ||
"industry_light_road_W", | ||
"industry_light_road_S" | ||
], | ||
"rotates": true | ||
} | ||
] |
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gfx/UltimateCataclysm/pngs_normal_32x32/overmap/trailhead.json
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[ | ||
{ | ||
"id": [ "trailhead_outhouse_z0", "trailhead_shack_z0", "trailhead" ], | ||
"fg": "trailhead", | ||
"bg": "field" | ||
}, | ||
{ | ||
"id": [ "trailhead_outhouse_z1", "trailhead_shack_z1" ], | ||
"fg": "trailhead", | ||
"bg": "open_air" | ||
} | ||
] |
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...eCataclysm/pngs_tall_32x64/overmap/s_lightindustry32x64/industry_light_EW_1.png
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...eCataclysm/pngs_tall_32x64/overmap/s_lightindustry32x64/industry_light_EW_2.png
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...eCataclysm/pngs_tall_32x64/overmap/s_lightindustry32x64/industry_light_EW_3.png
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...eCataclysm/pngs_tall_32x64/overmap/s_lightindustry32x64/industry_light_EW_4.png
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...eCataclysm/pngs_tall_32x64/overmap/s_lightindustry32x64/industry_light_NS_1.png
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...eCataclysm/pngs_tall_32x64/overmap/s_lightindustry32x64/industry_light_NS_2.png
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...eCataclysm/pngs_tall_32x64/overmap/s_lightindustry32x64/industry_light_NS_3.png
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...eCataclysm/pngs_tall_32x64/overmap/s_lightindustry32x64/industry_light_NS_4.png
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gfx/UltimateCataclysm/pngs_tall_32x64/overmap/s_lightindustry32x64/s_lightindustry32x64.json
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[ | ||
{ | ||
"id": [ "s_lightindustry_00", "s_lightindustry_scen_00" ], | ||
"fg": [ | ||
"industry_light_EW_1", | ||
"industry_light_NS_2", | ||
"industry_light_EW_4", | ||
"industry_light_NS_3" | ||
], | ||
"bg": "field_tall", | ||
"rotates": true | ||
}, | ||
{ | ||
"id": [ "s_lightindustry_01", "s_lightindustry_scen_01" ], | ||
"fg": [ | ||
"industry_light_EW_2", | ||
"industry_light_NS_4", | ||
"industry_light_EW_3", | ||
"industry_light_NS_1" | ||
], | ||
"bg": "field_tall", | ||
"rotates": true | ||
}, | ||
{ | ||
"id": [ "s_lightindustry_10", "s_lightindustry_scen_10" ], | ||
"fg": [ | ||
"industry_light_EW_3", | ||
"industry_light_NS_1", | ||
"industry_light_EW_2", | ||
"industry_light_NS_4" | ||
], | ||
"bg": "field_tall", | ||
"rotates": true | ||
}, | ||
{ | ||
"id": [ "s_lightindustry_11", "s_lightindustry_scen_11" ], | ||
"fg": [ | ||
"industry_light_EW_4", | ||
"industry_light_NS_3", | ||
"industry_light_EW_1", | ||
"industry_light_NS_2" | ||
], | ||
"bg": "field_tall", | ||
"rotates": true | ||
}, | ||
{ | ||
"id": [ "s_lightindustry_00_roof", "s_lightindustry_scen_00_roof" ], | ||
"fg": [ | ||
"industry_light_EW_1", | ||
"industry_light_NS_2", | ||
"industry_light_EW_4", | ||
"industry_light_NS_3" | ||
], | ||
"bg": "open_air_tall", | ||
"rotates": true | ||
}, | ||
{ | ||
"id": [ "s_lightindustry_01_roof", "s_lightindustry_scen_01_roof" ], | ||
"fg": [ | ||
"industry_light_EW_2", | ||
"industry_light_NS_4", | ||
"industry_light_EW_3", | ||
"industry_light_NS_1" | ||
], | ||
"bg": "open_air_tall", | ||
"rotates": true | ||
}, | ||
{ | ||
"id": [ "s_lightindustry_10_roof", "s_lightindustry_scen_10_roof" ], | ||
"fg": [ | ||
"industry_light_EW_3", | ||
"industry_light_NS_1", | ||
"industry_light_EW_2", | ||
"industry_light_NS_4" | ||
], | ||
"bg": "open_air_tall", | ||
"rotates": true | ||
}, | ||
{ | ||
"id": [ "s_lightindustry_11_roof", "s_lightindustry_scen_11_roof" ], | ||
"fg": [ | ||
"industry_light_EW_4", | ||
"industry_light_NS_3", | ||
"industry_light_EW_1", | ||
"industry_light_NS_2" | ||
], | ||
"bg": "open_air_tall", | ||
"rotates": true | ||
} | ||
] |