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Lex Hann
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Lex Hann
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Feb 5, 2024
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.8.34525.116 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Asteroid Survival", "Asteroid Survival\Asteroid Survival.csproj", "{25EBDA58-415A-4677-8DEF-5E863310C9F0}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{25EBDA58-415A-4677-8DEF-5E863310C9F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{25EBDA58-415A-4677-8DEF-5E863310C9F0}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{25EBDA58-415A-4677-8DEF-5E863310C9F0}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{25EBDA58-415A-4677-8DEF-5E863310C9F0}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {82D2258E-6FA9-4CBA-BFCA-9867B0A7F3ED} | ||
EndGlobalSection | ||
EndGlobal |
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{ | ||
"version": 1, | ||
"isRoot": true, | ||
"tools": { | ||
"dotnet-mgcb": { | ||
"version": "3.8.1.303", | ||
"commands": [ | ||
"mgcb" | ||
] | ||
}, | ||
"dotnet-mgcb-editor": { | ||
"version": "3.8.1.303", | ||
"commands": [ | ||
"mgcb-editor" | ||
] | ||
}, | ||
"dotnet-mgcb-editor-linux": { | ||
"version": "3.8.1.303", | ||
"commands": [ | ||
"mgcb-editor-linux" | ||
] | ||
}, | ||
"dotnet-mgcb-editor-windows": { | ||
"version": "3.8.1.303", | ||
"commands": [ | ||
"mgcb-editor-windows" | ||
] | ||
}, | ||
"dotnet-mgcb-editor-mac": { | ||
"version": "3.8.1.303", | ||
"commands": [ | ||
"mgcb-editor-mac" | ||
] | ||
} | ||
} | ||
} |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<OutputType>WinExe</OutputType> | ||
<TargetFramework>net8.0</TargetFramework> | ||
<RollForward>Major</RollForward> | ||
<PublishReadyToRun>false</PublishReadyToRun> | ||
<TieredCompilation>false</TieredCompilation> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<ApplicationManifest>app.manifest</ApplicationManifest> | ||
<ApplicationIcon>Icon.ico</ApplicationIcon> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<None Remove="Icon.ico" /> | ||
<None Remove="Icon.bmp" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<EmbeddedResource Include="Icon.ico" /> | ||
<EmbeddedResource Include="Icon.bmp" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" /> | ||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" /> | ||
</ItemGroup> | ||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore"> | ||
<Message Text="Restoring dotnet tools" Importance="High" /> | ||
<Exec Command="dotnet tool restore" /> | ||
</Target> | ||
</Project> |
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#----------------------------- Global Properties ----------------------------# | ||
|
||
/outputDir:bin/$(Platform) | ||
/intermediateDir:obj/$(Platform) | ||
/platform:DesktopGL | ||
/config: | ||
/profile:Reach | ||
/compress:False | ||
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#-------------------------------- References --------------------------------# | ||
|
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|
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#---------------------------------- Content ---------------------------------# | ||
|
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#begin Audio/Explosion1.wav | ||
/importer:WavImporter | ||
/processor:SoundEffectProcessor | ||
/processorParam:Quality=Best | ||
/build:Audio/Explosion1.wav | ||
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#begin Audio/Explosion2.wav | ||
/importer:WavImporter | ||
/processor:SoundEffectProcessor | ||
/processorParam:Quality=Best | ||
/build:Audio/Explosion2.wav | ||
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#begin Audio/Shoot.wav | ||
/importer:WavImporter | ||
/processor:SoundEffectProcessor | ||
/processorParam:Quality=Best | ||
/build:Audio/Shoot.wav | ||
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#begin Audio/Start.wav | ||
/importer:WavImporter | ||
/processor:SoundEffectProcessor | ||
/processorParam:Quality=Best | ||
/build:Audio/Start.wav | ||
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#begin Fonts/Hyperspace.spritefont | ||
/importer:FontDescriptionImporter | ||
/processor:FontDescriptionProcessor | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:TextureFormat=Compressed | ||
/build:Fonts/Hyperspace.spritefont | ||
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#begin Graphics/AsteroidLarge.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:Graphics/AsteroidLarge.png | ||
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#begin Graphics/AsteroidMedium.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:Graphics/AsteroidMedium.png | ||
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#begin Graphics/AsteroidSmall.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:Graphics/AsteroidSmall.png | ||
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#begin Graphics/Bullet.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:Graphics/Bullet.png | ||
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#begin Graphics/Player.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:Graphics/Player.png | ||
|
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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- | ||
This file contains an xml description of a font, and will be read by the XNA | ||
Framework Content Pipeline. Follow the comments to customize the appearance | ||
of the font in your game, and to change the characters which are available to draw | ||
with. | ||
--> | ||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> | ||
<Asset Type="Graphics:FontDescription"> | ||
|
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<!-- | ||
Modify this string to change the font that will be imported. | ||
--> | ||
<FontName>Hyperspace</FontName> | ||
|
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<!-- | ||
Size is a float value, measured in points. Modify this value to change | ||
the size of the font. | ||
--> | ||
<Size>16</Size> | ||
|
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<!-- | ||
Spacing is a float value, measured in pixels. Modify this value to change | ||
the amount of spacing in between characters. | ||
--> | ||
<Spacing>0</Spacing> | ||
|
||
<!-- | ||
UseKerning controls the layout of the font. If this value is true, kerning information | ||
will be used when placing characters. | ||
--> | ||
<UseKerning>true</UseKerning> | ||
|
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<!-- | ||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", | ||
and "Bold, Italic", and are case sensitive. | ||
--> | ||
<Style>Regular</Style> | ||
|
||
<!-- | ||
If you uncomment this line, the default character will be substituted if you draw | ||
or measure text that contains characters which were not included in the font. | ||
--> | ||
<!-- <DefaultCharacter>*</DefaultCharacter> --> | ||
|
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<!-- | ||
CharacterRegions control what letters are available in the font. Every | ||
character from Start to End will be built and made available for drawing. The | ||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin | ||
character set. The characters are ordered according to the Unicode standard. | ||
See the documentation for more information. | ||
--> | ||
<CharacterRegions> | ||
<CharacterRegion> | ||
<Start> </Start> | ||
<End>~</End> | ||
</CharacterRegion> | ||
</CharacterRegions> | ||
</Asset> | ||
</XnaContent> |
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using Microsoft.Xna.Framework; | ||
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namespace Asteroid_Survival.Source | ||
{ | ||
internal class Animation | ||
{ | ||
private int _Counter = 0; | ||
private int _CurrentFrame = 0; | ||
private int _CurrentRowPosition = 0; | ||
private int _CurrentColumnPosition = 0; | ||
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private readonly int _Padding = 0; | ||
private readonly int _OffsetX = 0; | ||
private readonly int _OffsetY = 0; | ||
private readonly int _NumberOfFrames; | ||
private readonly int _NumberOfColumns; | ||
private readonly int _SizeOfTextures; | ||
private readonly int _Interval; | ||
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internal Animation(int numberOfFrames, int numberOfColumns, int sizeOfTextures, int interval) | ||
{ | ||
_NumberOfFrames = numberOfFrames; | ||
_NumberOfColumns = numberOfColumns; | ||
_SizeOfTextures = sizeOfTextures; | ||
_Interval = interval; | ||
} | ||
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internal Animation(int numberOfFrames, int numberOfColumns, int sizeOfTextures, int interval, int offsetX, int offsetY) | ||
{ | ||
_NumberOfFrames = numberOfFrames; | ||
_NumberOfColumns = numberOfColumns; | ||
_SizeOfTextures = sizeOfTextures; | ||
_Interval = interval; | ||
_OffsetX = offsetX; | ||
_OffsetY = offsetY; | ||
} | ||
|
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internal Animation(int numberOfFrames, int numberOfColumns, int sizeOfTextures, int interval, int padding) | ||
{ | ||
_NumberOfFrames = numberOfFrames; | ||
_NumberOfColumns = numberOfColumns; | ||
_SizeOfTextures = sizeOfTextures; | ||
_Interval = interval; | ||
_Padding = padding; | ||
} | ||
|
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internal Animation(int numberOfFrames, int numberOfColumns, int sizeOfTextures, int interval, int offsetX, int offsetY, int padding) | ||
{ | ||
_NumberOfFrames = numberOfFrames; | ||
_NumberOfColumns = numberOfColumns; | ||
_SizeOfTextures = sizeOfTextures; | ||
_Interval = interval; | ||
_OffsetX = offsetX; | ||
_OffsetY = offsetY; | ||
_Padding = padding; | ||
} | ||
|
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internal void Update() | ||
{ | ||
_Counter++; | ||
if (_Counter >= _Interval) | ||
{ | ||
_Counter = 0; | ||
NextFrame(); | ||
} | ||
} | ||
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private void NextFrame() | ||
{ | ||
_CurrentFrame++; | ||
_CurrentColumnPosition++; | ||
if (_CurrentFrame >= _NumberOfFrames) | ||
{ | ||
Reset(); | ||
} | ||
|
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if (_CurrentColumnPosition >= _NumberOfColumns) | ||
{ | ||
_CurrentColumnPosition = 0; | ||
_CurrentRowPosition++; | ||
} | ||
} | ||
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internal void Reset() | ||
{ | ||
_CurrentFrame = 0; | ||
_CurrentColumnPosition = 0; | ||
_CurrentRowPosition = 0; | ||
} | ||
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internal Rectangle? CurrentFrame | ||
{ | ||
get { return new Rectangle(_CurrentColumnPosition * (_SizeOfTextures + _Padding) + _OffsetX, _CurrentRowPosition * (_SizeOfTextures + _Padding) + _OffsetY, _SizeOfTextures, _SizeOfTextures); } | ||
} | ||
} | ||
} |
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