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Added a default material for generated meshes. Added a ShapeEditorTar…
…get MonoBehaviour that can receive built meshes.
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@@ -34,3 +34,6 @@ sysinfo.txt | |
# Builds | ||
*.apk | ||
*.unitypackage | ||
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# Substance | ||
.autosave/ |
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@@ -0,0 +1,78 @@ | ||
%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
--- !u!21 &2100000 | ||
Material: | ||
serializedVersion: 6 | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_Name: ShapeEditorDefault | ||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} | ||
m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP | ||
m_LightmapFlags: 4 | ||
m_EnableInstancingVariants: 0 | ||
m_DoubleSidedGI: 0 | ||
m_CustomRenderQueue: -1 | ||
stringTagMap: {} | ||
disabledShaderPasses: [] | ||
m_SavedProperties: | ||
serializedVersion: 3 | ||
m_TexEnvs: | ||
- _BumpMap: | ||
m_Texture: {fileID: 2800000, guid: 785f3fb21ee25d643b81d536fcf61951, type: 3} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _DetailAlbedoMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _DetailMask: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _DetailNormalMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _EmissionMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _MainTex: | ||
m_Texture: {fileID: 2800000, guid: 7a723bf287be9ea47801680e62258c8e, type: 3} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _MetallicGlossMap: | ||
m_Texture: {fileID: 2800000, guid: 2178d4ef43869dc4b8916febd5b2b3d1, type: 3} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _OcclusionMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
- _ParallaxMap: | ||
m_Texture: {fileID: 0} | ||
m_Scale: {x: 1, y: 1} | ||
m_Offset: {x: 0, y: 0} | ||
m_Floats: | ||
- _BumpScale: 1 | ||
- _Cutoff: 0.5 | ||
- _DetailNormalMapScale: 1 | ||
- _DstBlend: 0 | ||
- _GlossMapScale: 1 | ||
- _Glossiness: 0.5 | ||
- _GlossyReflections: 1 | ||
- _Metallic: 0 | ||
- _Mode: 0 | ||
- _OcclusionStrength: 1 | ||
- _Parallax: 0.02 | ||
- _SmoothnessTextureChannel: 0 | ||
- _SpecularHighlights: 1 | ||
- _SrcBlend: 1 | ||
- _UVSec: 0 | ||
- _ZWrite: 1 | ||
m_Colors: | ||
- _Color: {r: 1, g: 1, b: 1, a: 1} | ||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} | ||
m_BuildTextureStacks: [] |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,27 @@ | ||
#if UNITY_EDITOR | ||
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using UnityEngine; | ||
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namespace AeternumGames.ShapeEditor | ||
{ | ||
/// <summary> | ||
/// Represents a mesh target that, when selected, can receive meshes created by the 2D Shape Editor. | ||
/// </summary> | ||
[RequireComponent(typeof(MeshFilter))] | ||
[RequireComponent(typeof(MeshRenderer))] | ||
public class ShapeEditorTarget : MonoBehaviour | ||
{ | ||
public void OnShapeEditorMesh(Mesh mesh) | ||
{ | ||
var meshFilter = GetComponent<MeshFilter>(); | ||
var meshRenderer = GetComponent<MeshRenderer>(); | ||
meshFilter.mesh = mesh; | ||
if (!meshRenderer.sharedMaterial) | ||
{ | ||
meshRenderer.sharedMaterial = ShapeEditorResources.Instance.shapeEditorDefaultMaterial; | ||
} | ||
} | ||
} | ||
} | ||
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#endif |
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