zzre: Add line intersections and refactor #299
Merged
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For the upcoming actor lighting (also footsteps, some spell fx) we need line intersections. As we commonly have to ignore invisible textures for the visual effects we cannot just use
Cast
as this only ever returns the nearest intersection. However I will use this opportunity to apply some much needed refactoring in the world of zzre math.The goal for this PR would be something like:
IntersectionQueries.cs
fileRay
IntersectionQueries.Mixin.cs
fileAtomicSlowCollider
andGeometrySlowCollider
like was done withTreeCollider
WorldViewer
Plane
andBox
are notreadonly
I should also rebase the actor commit out of this PR before merging