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UI: add (boilerplate) fairy book & map menus #284
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At least I found one comment ;P
looks good otherwise 👍
@@ -61,6 +61,8 @@ private static void AddStandardEntityNaming() | |||
AddEntityNamerByComponent<ScrDeck>(High, nameof(ScrDeck)); | |||
AddEntityNamerByComponent<ScrGotCard>(High, nameof(ScrGotCard)); | |||
AddEntityNamerByComponent<ScrRuneMenu>(High, nameof(ScrRuneMenu)); | |||
AddEntityNamerByComponent<ScrBookMenu>(High, nameof(ScrBookMenu)); | |||
AddEntityNamerByComponent<ScrMapMenu>(High, nameof(ScrBookMenu)); |
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nameof(ScrBookMenu)
copypaste mistake for ScrMapMenu
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thank you, fixed
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Thanks for this PR!
Added the boilerplate for the fairy book menu, without any logic specific to that menu.
Tested to have all the buttons connect up properly.
Tested that the menu is only available while holding the Fairy Book.