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vkd3d: Enable no_upload_hvv for ArmA Reforger.
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Fixes #2270 at the cost of some runtime performance.

Signed-off-by: Philip Rebohle <[email protected]>
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doitsujin authored and HansKristian-Work committed Jan 10, 2025
1 parent 5b232ef commit b56106e
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2 changes: 2 additions & 0 deletions libs/vkd3d/device.c
Original file line number Diff line number Diff line change
Expand Up @@ -602,6 +602,8 @@ static const struct vkd3d_instance_application_meta application_override[] = {
/* Star Wars Outlaws (2842040). Attempt to workaround a possible NV driver bug. */
{ VKD3D_STRING_COMPARE_EXACT, "Outlaws.exe", VKD3D_CONFIG_FLAG_ONE_TIME_SUBMIT, 0 },
{ VKD3D_STRING_COMPARE_EXACT, "Outlaws_Plus.exe", VKD3D_CONFIG_FLAG_ONE_TIME_SUBMIT, 0 },
/* ArmA Reforger suffers from slow asset loading with HVV enabled */
{ VKD3D_STRING_COMPARE_STARTS_WITH, "ArmaReforger", VKD3D_CONFIG_FLAG_NO_UPLOAD_HVV },
/* Unreal Engine catch-all. ReBAR is a massive uplift on RX 7600 for example in Wukong.
* AMD windows drivers also seem to have some kind of general app-opt for UE titles.
* Use no-staggered-submit by default on UE. We've only observed issues in Wukong here, but
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