Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix harmful effects applying for a tick with QuarkTech Helmet #2886

Merged
merged 2 commits into from
Feb 21, 2025

Conversation

Irgendwer01
Copy link
Contributor

What

Instead of removing the effect after it was applied, the effect won't be applied so effects like Wither won't do any damage.

Implementation Details

Listens to MobEffectEvent.Applicable event and sets the result to DENY.

Outcome

Quantum Armor too OP pls nerf

@Irgendwer01 Irgendwer01 requested a review from a team as a code owner February 18, 2025 10:48
@krossgg krossgg added the type: feature New feature or request label Feb 18, 2025
@krossgg krossgg changed the title Do not apply harmful effects when quarktech helmet is put on Fix harmful effects applying for a tick with QuarkTech Helmet Feb 21, 2025
@krossgg krossgg merged commit e31a673 into GregTechCEu:1.20.1 Feb 21, 2025
2 checks passed
@krossgg krossgg added type: bugfix general bug fixes and removed type: feature New feature or request labels Mar 2, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
type: bugfix general bug fixes
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants