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Added versioning info and checks for Godot 3.1 #24

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merged 1 commit into from
Aug 26, 2018

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BastiaanOlij
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In Godot 3.1 we've introduced a version field to the interface so we can start adding more features in. This is a breaking change with 3.0 that requires this patch to be applied.

I will hold off merging this until we're closer to releasing Godot 3.1!

Note when compiling you must specify the path to your Godot master as godot_headers still contains the 3.0 headers!

scons platform=<platform> headers=<path to godot>\modules\gdnative\include

Resolves issue #22

@BastiaanOlij BastiaanOlij merged commit b53a68c into GodotVR:master Aug 26, 2018
@BastiaanOlij BastiaanOlij deleted the godot_31_api_changes branch August 26, 2018 10:43
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