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-changed name in the .ini for better Package names when using ALIEN's…
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… Infinity Auto Packager.
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Gitjas committed Dec 24, 2020
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3 changes: 2 additions & 1 deletion c#greythedog/c#greythedog.ini
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[Metadata]

# Full name of the mod, without version number
Name = Grey the Dog NPC for BGT, BG:EE(SoD), BGII:EE, and EET
Name = Grey the Dog NPC

# Author name or nick, don't use email address
Author = jastey and Rabain
Expand All @@ -18,6 +18,7 @@ Description = Grey is a full-fledged joinable NPC, but still a real dog. The onl
He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance. Not even for Shapeshifters.
In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party.
Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized so it doesn't spoil the quests too much, though, so do not expect too much help.
The mod has direct compatibility with BGT, BG:EE(SoD), BGII:EE, and EET.

# Web address of mod Homepage
Homepage = https://www.gibberlings3.net/mods/npcs/grey-the-dog/
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1 change: 1 addition & 0 deletions c#greythedog/readme.greythedog.english.txt
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Version 5.1:
-added needed definition for variable "newline" so SoD end cutscene gets patched correctly: Grey should move with the group in SoD end cutscene.
-changed name in the .ini for better Package names when using ALIEN's Infinity Auto Packager.

Version 5:
-German version by Gerri, revised by jastey
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