[Feature] Shift to pause terminal view movement #652
Merged
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GTNewHorizons/GT-New-Horizons-Modpack#18420
This is my attempt to reimplement #449, which was reverted in #513.
While the player is holding shift, the ItemRepo enters a paused state. When paused, instead of clearing the view and display buffers entirely and filling them from the server entries, the existing view buffer is maintained and the existing view items are updated from the server entries. Any items that were not previously in the view are appended to the end of the view. Sorting is disabled while paused.
Changes were made to the AppEngRenderingItem class to prevent non-craftable, 0 quantity IAEItemStacks from displaying the "craft" text, and instead show "0" as their quantity.
I have tested this on the world provided in the original reversion, but I would love some massively updating AE2 systems to test performance on, as well as any advice on how to go about testing ae2 performance outside of monitoring MSPT. I haven't run into any noticeable FPS TPS issues in my testing, but since the previous attempt had to be reverted I would love addition eyes.