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Network throttle: Force ME update packets to be sent once every 50ms.
1. Item and fluid packets are separated to their own classes, as they are not even allowed to be mixed together in the first place. This will enforce a strict separation of the two. 2. New network worker thread for handling ME inventory updates. Instead of creating packets directly, classes should schedule a packet to be sent at the next 50ms boundary. The packet has a limit of 256 items to prevent killing the client; should be adjusted until a good balance between startup time (see below) and client lag is reached. 3. Upon opening a terminal GUI, ME update packets are split. Only the last received packet will trigger a terminal sorting, so if the ME system is large, it may take several seconds (!) to load all the items.
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