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Prepare for addition of disjoint flag from upstream llvm #2851

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Nov 28, 2023
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104 changes: 52 additions & 52 deletions llpc/test/shaderdb/general/PipelineTess_TestInOutPacking.pipe
Original file line number Diff line number Diff line change
Expand Up @@ -4,32 +4,32 @@

; SHADERTEST_PP0: define {{.*}} @_amdgpu_ls_main
; SHADERTEST_PP0: [[VERTEX_BASE:%[0-9a-zA-Z.]+]] = mul i32 %RelVertexId,
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 44
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 45
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 46
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 47
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 1
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 4
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 5
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 8
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 9
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 10
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 12
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 16
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 20
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 24
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 28
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 29
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 30
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 31
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 32
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 33
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 36
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 37
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 38
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 39
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 40
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 41
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 44
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 45
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 46
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 47
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 1
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 4
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 5
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 8
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 9
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 10
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 12
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 16
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 20
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 24
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 28
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 29
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 30
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 31
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 32
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 33
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 36
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 37
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 38
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 39
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 40
; SHADERTEST_PP0: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 41
; SHADERTEST_PP0: call void @llvm.amdgcn.exp.f32(i32 {{.*}}32, i32 {{.*}}15, float %{{[^,]*}}, float %{{[^,]*}}, float %{{[^,]*}}, float %{{[^,]*}}, i1 {{.*}}false, i1 {{.*}}false)
; SHADERTEST_PP0: call void @llvm.amdgcn.exp.f32(i32 {{.*}}33, i32 {{.*}}3, float %{{[^,]*}}, float %{{[^,]*}}, float poison, float poison, i1 {{.*}}false, i1 {{.*}}false)
; SHADERTEST_PP0: call float @llvm.amdgcn.interp.p1(float %{{[^,]*}}, i32 immarg 1, i32 immarg 1, i32 %PrimMask)
Expand All @@ -55,32 +55,32 @@
; SHADERTEST_PP1-LABEL: {{^// LLPC}} pipeline patching results
; SHADERTEST_PP1: define {{.*}} @_amdgpu_ls_main
; SHADERTEST_PP1: [[VERTEX_BASE:%[0-9a-zA-Z.]+]] = mul i32 %RelVertexId,
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 44
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 45
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 46
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 47
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 1
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 4
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 5
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 8
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 9
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 10
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 12
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 16
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 20
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 24
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 28
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 29
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 30
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 31
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 32
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 33
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 36
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 37
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 38
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 39
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 40
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} i32 [[VERTEX_BASE]], 41
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 44
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 45
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 46
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 47
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 1
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 4
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 5
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 8
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 9
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 10
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 12
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 16
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 20
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 24
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 28
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 29
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 30
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 31
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 32
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 33
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 36
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 37
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 38
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 39
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 40
; SHADERTEST_PP1: %{{[0-9]*}} = {{add|or}} {{.*}}i32 [[VERTEX_BASE]], 41
; SHADERTEST_PP1: call void @llvm.amdgcn.exp.f32(i32 {{.*}}32, i32 {{.*}}15, float %{{[^,]*}}, float %{{[^,]*}}, float %{{[^,]*}}, float %{{[^,]*}}, i1 {{.*}}false, i1 {{.*}}false)
; SHADERTEST_PP1: call void @llvm.amdgcn.exp.f32(i32 {{.*}}33, i32 {{.*}}3, float %{{[^,]*}}, float %{{[^,]*}}, float poison, float poison, i1 {{.*}}false, i1 {{.*}}false)
; SHADERTEST_PP1: AMDLLPC SUCCESS
Expand Down
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