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Support vertex offset mode with new D3D12_VERTEX_BUFFER_VIEW
In vertex offset mode. we will use D3D12_VERTEX_BUFFER_VIEW to replace SRD, the address and size fields are already in the right place. We only need to get stride and fill the fourth DWORD. Then we calculate offset with stride and vertex index. For Uber fetch shader, SRD will be updated in driver.
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