- Inactive Traits are now no longer added to Combat Actions
- Updated code for compatibility with TAH Core 2.0
- Moved styling to separate Style called
WFRP4e Dark Red
- Added new style called
WFRP4e Brown
- Added new Utility Actions
- Token Action "Toggle Disposition" which will cycle dispositions for all selected Tokens
- Character Action "Award XP" which will award XP to all selected Characters
- 2 Combat Actions to modify Advantage of selected Actors
- Added Multiple Token support for the following Actions:
- Characteristics
- Basic Skills - skill appears if it's Basic and all selected Tokens have it
- Extended Tests - test appears if all selected Tokens have an Extended Test of the same name
- Basic Combat Actions
- Conditions
- Utility Actions - Rolling for Initiative, Rest & Recovery, Rolling for Income, actions from Forien's Armoury and Item Piles
- Added Effect for
Additional Action
to prevent advantage being added via GM Toolkit - Fixed
Additional Effort
applying outdated Effect (flags-based instead of Data Model based) - Fixed
Additional Effort
not preventing advantage
- Fix displaying unequipped weapons with setting disabled.
- Fix Additional Effort Value Dialog after it's API changed.
- Re-added container's
carries
value - Added support for Test Independent Effects (thanks to silentmark)
- Updated for Active Effects using Data Models (with Warhammer Library) and verified for WFRP4e 8.0.1
- Added support for
Grimoires
item type from Forien's Armoury module
- Verified for Foundry v12
- Added support for Group Advantage actions
- This feature requires purchased, installed, and activated official "Up in Arms" module.
- Hopefully fixed "control" key error on Mac?
- Added missing ManualEffects label to English localization
- Updated Japanese localization (thanks @doumoku!)
- Added missing localization string for
Magic Scrolls
group
- Added support for
Scrolls
item type from Forien's Armoury module - Added new setting for Default Bypass Mode
- With setting enabled, all Rolls made from Token Action HUD will bypass Dialog by default
- With setting disabled, all Rolls made from Token Action HUD will show Dialog by default
- Holding Alt while clicking on a Test, will do the opposite to the setting
- Added localization string for new setting
- Added French localization (thanks to LeRatierBretonnien for providing translation)
- Added Wounds, Advantage and Channeling SL numbers to group buttons
- Updated and added support for new WFRP4e's Active Effects
- Added section for Manual Scripts under the Combat tab.
- Added option to damage/repair armour and weapons
- While holding Control, Left Click repairs, Right Click damages
- Right clicking on Weapon in Combat tab will now open its Sheet
- Added Shift modifier. While holding Shift, the Roll Mode will be set to Blind GM Roll
- Roll Mode forced by holding Shift can be changed in Settings
- Added Polish localization (thanks to silentmark for providing translation)
- Fixed targetable traits being treated as invokable
- Updated code for TAH Core 1.5
- Added Japanese localization (thanks to user doumoku for providing translation)
- Fixed the Condition names translation for WFRP4e 7.0.0
- Removed talent duplicates
- Added support for Extended Tests
- Added translation keys for tooltips thanks to Txus
- Added support for activatable traits
- Tweaked CSS to fix background in the Customization Dialog
- Allowed rendering of actions in talents, skills and magic tabs
- Fixed Prayers not being rollable
- Small tweak to CSS
- Updated module preview GIF
- Initial release
- Module currently offers:
- Fully working rolling of Characteristics, Skills, Spells, Prayers and Weapons
- Checking and Posting of other Items such as Talents, Traits and Trappings
- Displays current Armour values
- Rollable Traits and basic combat actions
- Basic Character Actions such as Initiative, Income and Rest rolls
- Way to use apply-able and target-able items