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CHANGELOG.md

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Changelog

v3.0.1

  • Inactive Traits are now no longer added to Combat Actions

v3.0.0

  • Updated code for compatibility with TAH Core 2.0
  • Moved styling to separate Style called WFRP4e Dark Red
  • Added new style called WFRP4e Brown
  • Added new Utility Actions
    • Token Action "Toggle Disposition" which will cycle dispositions for all selected Tokens
    • Character Action "Award XP" which will award XP to all selected Characters
    • 2 Combat Actions to modify Advantage of selected Actors
  • Added Multiple Token support for the following Actions:
    • Characteristics
    • Basic Skills - skill appears if it's Basic and all selected Tokens have it
    • Extended Tests - test appears if all selected Tokens have an Extended Test of the same name
    • Basic Combat Actions
    • Conditions
    • Utility Actions - Rolling for Initiative, Rest & Recovery, Rolling for Income, actions from Forien's Armoury and Item Piles

v2.1.2

  • Added Effect for Additional Action to prevent advantage being added via GM Toolkit
  • Fixed Additional Effort applying outdated Effect (flags-based instead of Data Model based)
  • Fixed Additional Effort not preventing advantage

v2.1.1

  • Fix displaying unequipped weapons with setting disabled.
  • Fix Additional Effort Value Dialog after it's API changed.

v2.1.0

  • Re-added container's carries value
  • Added support for Test Independent Effects (thanks to silentmark)

v2.0.0

  • Updated for Active Effects using Data Models (with Warhammer Library) and verified for WFRP4e 8.0.1
  • Added support for Grimoires item type from Forien's Armoury module

v1.2.1

  • Verified for Foundry v12

v1.2.0

  • Added support for Group Advantage actions
    • This feature requires purchased, installed, and activated official "Up in Arms" module.

v1.1.2

  • Hopefully fixed "control" key error on Mac?
  • Added missing ManualEffects label to English localization
  • Updated Japanese localization (thanks @doumoku!)

v1.1.1

  • Added missing localization string for Magic Scrolls group

v1.1.0

  • Added support for Scrolls item type from Forien's Armoury module
  • Added new setting for Default Bypass Mode
    • With setting enabled, all Rolls made from Token Action HUD will bypass Dialog by default
    • With setting disabled, all Rolls made from Token Action HUD will show Dialog by default
    • Holding Alt while clicking on a Test, will do the opposite to the setting

v1.0.1

  • Added localization string for new setting

v1.0.0

  • Added French localization (thanks to LeRatierBretonnien for providing translation)
  • Added Wounds, Advantage and Channeling SL numbers to group buttons
  • Updated and added support for new WFRP4e's Active Effects
    • Added section for Manual Scripts under the Combat tab.
  • Added option to damage/repair armour and weapons
    • While holding Control, Left Click repairs, Right Click damages
  • Right clicking on Weapon in Combat tab will now open its Sheet
  • Added Shift modifier. While holding Shift, the Roll Mode will be set to Blind GM Roll
    • Roll Mode forced by holding Shift can be changed in Settings

v0.0.13

  • Added Polish localization (thanks to silentmark for providing translation)
  • Fixed targetable traits being treated as invokable

v0.0.12

  • Updated code for TAH Core 1.5

v0.0.11

  • Added Japanese localization (thanks to user doumoku for providing translation)

v0.0.10

  • Fixed the Condition names translation for WFRP4e 7.0.0

v0.0.9

  • Removed talent duplicates

v0.0.8

  • Added support for Extended Tests

v0.0.7

  • Added translation keys for tooltips thanks to Txus
  • Added support for activatable traits

v0.0.6

  • Tweaked CSS to fix background in the Customization Dialog
  • Allowed rendering of actions in talents, skills and magic tabs
  • Fixed Prayers not being rollable

v0.0.5

  • Small tweak to CSS
  • Updated module preview GIF

v0.0.4

  • Initial release
  • Module currently offers:
    • Fully working rolling of Characteristics, Skills, Spells, Prayers and Weapons
    • Checking and Posting of other Items such as Talents, Traits and Trappings
    • Displays current Armour values
    • Rollable Traits and basic combat actions
    • Basic Character Actions such as Initiative, Income and Rest rolls
    • Way to use apply-able and target-able items