This repository was archived by the owner on Dec 24, 2020. It is now read-only.
Version 0.6.6192 - 4 February 2020
Contributors: stefnotch
- Add Channel Mask parameter type to materials and particles
- Add support for scene actions shortcuts in Properties window
- Add Unlit view mode with material color and ambient occlusion
- Add Copy name option to asset editor window title bar
- Add support for selecting parent of the actor with HideFlags.DontSelect when picking it
- Add Viewport Brightness, Viewport Resolution and Take Screenshot options to Game window
- Add profile event for profiler window update
- Add support for tooltips for enums
- Add tooltips for common engine enums
- Add support for seeking scene animation timeline when no player assigned
- Add Min/Max/Clamp to Color
- Add editor option to customize editor fps
- Add HDR support to color picker
- Add NonWalkableModes to CharacterController
- Add automatic main menu option popup when moving mouse
- Add support for using custom graphics quality in editor (local)
- Add support for editing multiple actor scripts that have the same scripts collection
- Add vertex snapping support to Render2D (optional via Render2D.Features flags)
- Add support for undo when transforming selected foliage instance
- Add duplicate for folders via content window context menu
- Add support for undo when duplicating foliage instance
- Add support for undo when picking foliage instance
- Add support for undo when editing and removing selected foliage instance
- Add Preserve Alpha Coverage support to textures importing
- Add 'if' as alternative title to branch node
- Add error log when changing actor transformation to nan/inf
- Add support for using 0 for update/draw fps as infinity
- Add PageUp/PageDown shortcuts for rapid keyframes navigation in timeline
- Add default values for game settings
- Add View Flags caching for EditGameWindow
- Add random quotes to Editor splash screen
- Add support for running editor with relative project path specified
- Optimize Debug Draw vertices to use 32bit color
- Improve color picker default placement
- Improve naming duplicated assets and folders
- Improve moving and renaming assets (don't reload asset when storage changes)
- Refactor Skeleton Mask asset to contain a list of skeleton nodes names (instead of bone indices)
- Refactor Bone Socket actor to use skeleton bone as reference
- Refactor Content api
- Refactor and optimize Function class to be faster
- Improve using tree nodes arrows navigation
- Improve borderless windows support on Windows
- Disable ModelLOD bias/scale from RenderView task for terrain
- Fix drawing debug circle pointing down
- Fix to use utf8 for project.xml file
- Fix error when using native window title bar
- Fix drawing editor sprites when using custom view mode
- Fix new material rendering issue
- Fix short name for folder paths with dots
- Fix drawing selection outline when using custom view mode
- Fix profiler timing
- Fix material layers usage with tessellation
- Fix constant buffer alignment for materials
- Fix spot light debug shapes rendering
- Fix physics layers mask editor layer names labels positioning
- Fix Snap loading from Input settings
- Fix profiler timings for cpu
- Fix importing folders via drag and drop to editor
- Fix selection outline to draw selection child actors
- Fix material instance color picker usage with cancel
- Fix tree node if has hidden child nodes added later
- Fix Quaternion.LookRotation for edge cases
- Fix dock windows stealing user focus
- Fix Bezier interpolation for Quaternion when angle wraps
- Fix regression on inverted culling for geometry with negative scale
- Fix restoring windows layout to maximized when window is already maximized