Stars
TorchFix - a linter for PyTorch-using code with autofix support
Crisp, minimal, personal blog theme for Astro
Industry-standard navigation-mesh toolset for games
glTF 2.0 file viewer written in Rust using Vulkan
FFT-based ocean-wave rendering, implemented in Godot
IntelliJ-Plugin for grading with the artemis project
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
A minimal quadrotor autonomy framework in Rust (Mac, Linux, Windows)
A rendergraph-based graphical framework for Vulkan
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
A networking library to make multiplayer games for the Bevy game engine
Language Server for GLSL (extension for vscode)
Personal hobby project to experiment with various rendering techniques.
Multi-platform high-performance compute language extension for Rust.
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
shader-like effects library for ratatui applications
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Rust crate to generate GLSL structs with explicitly-initialized padding bytes
A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR