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Fix attachment sync when changing world + migrate to client gametest #4366

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@Syst3ms Syst3ms commented Jan 8, 2025

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ClientPlayNetworkHandlerMixin silently broke due to targeting an instruction that changed from being unconditional to inside of a branch

try (TestDedicatedServerContext serverContext = context.worldBuilder().createServer(serverProps)) {
// wait tick to avoid race condition causing server not to accept tasks
context.waitTick();
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See #4367 for a fix to this.

@Syst3ms Syst3ms requested a review from a team January 9, 2025 21:27
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