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Oversized Image Support #1213

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3 changes: 2 additions & 1 deletion NEWS.md
Original file line number Diff line number Diff line change
Expand Up @@ -58,10 +58,11 @@ Changes since v4.406:
* File extensions .iso, .gcm, .cso, and .ciso are supported.
* The game list now colorizes game names based on their file format:
* Black: 1:1 full rip
* Dark Brown: Shrunken GCM
* Dark Brown: Shrunken
* Green: Extracted FST
* Blue: CISO
* Purple: Multi-Game
* Dark Yellow: Oversized
* Fixed an issue where pressing the Home button in the Settings menu after
changing a setting crashed the loader.
* Grayed out settings that don't apply to the current system, e.g. Wii U
Expand Down
14 changes: 0 additions & 14 deletions kernel/DI.c
Original file line number Diff line number Diff line change
Expand Up @@ -590,13 +590,6 @@ void DIUpdateRegisters( void )
#endif
memcpy( NetworkCMDBuffer + roffset, (void*)Buffer, Length );
}
// Max GC disc offset
if( Offset >= 0x57058000 )
{
dbgprintf("Unhandled Media Board Write\n");
dbgprintf("GCAM:Write( 0x%08x, 0x%08x, 0x%08x )\n", Offset, Length, Buffer|0x80000000 );
Shutdown();
}
DIOK = 2;
} break;
case 0xAB:
Expand Down Expand Up @@ -758,13 +751,6 @@ void DIUpdateRegisters( void )
}
else
{
// Max GC disc offset
if( Offset >= 0x57058000 )
{
dbgprintf("Unhandled Read\n");
dbgprintf("DIP:DVDRead%02X( 0x%08x, 0x%08x, 0x%08x )\n", DIcommand, Offset, Length, rawAddr );
Shutdown();
}
if( Buffer < 0x01800000 || // Valid GC Buffer
rawAddr == 0x931C1800 ) //PSO Ep.III Hack
{
Expand Down
1 change: 1 addition & 0 deletions loader/include/menu.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,7 @@ typedef enum
GIFLAG_FORMAT_FST = (2 << 0), // Extracted FST
GIFLAG_FORMAT_CISO = (3 << 0), // CISO format
GIFLAG_FORMAT_MULTI = (4 << 0), // Multi-game disc
GIFLAG_FORMAT_OVER = (5 << 0), // Oversized
GIFLAG_FORMAT_MASK = (7 << 0),

// Game region. (from bi2.bin)
Expand Down
2 changes: 1 addition & 1 deletion loader/source/ShowGameInfo.c
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,7 @@ static void DrawGameInfoScreen(const gameinfo *gi, const MD5VerifyState_t *md5)
"Extracted FST",
"Compressed ISO (Hermes uLoader format)",
"Multi-Game Disc",
"Unknown (5)",
"Oversized",
"Unknown (6)",
"Unknown (7)",
};
Expand Down
16 changes: 11 additions & 5 deletions loader/source/menu.c
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ const u32 DiscFormatColors[8] =
0x00551AFF, // Extracted FST
0x001A55FF, // CISO
0x551A55FF, // Multi-Game
GRAY, // undefined
0x55551AFF, // Oversized (dark yellow)
GRAY, // undefined
GRAY, // undefined
};
Expand Down Expand Up @@ -193,6 +193,11 @@ static bool IsDiscImageValid(const char *filename, int discNumber, gameinfo *gi)
// Full 1:1 GameCube image.
gi->Flags = GIFLAG_FORMAT_FULL;
}
else if (in.obj.objsize > 1459978240)
{
// Oversized GameCube image.
gi->Flags = GIFLAG_FORMAT_OVER;
}
else
{
// Shrunken GameCube image.
Expand Down Expand Up @@ -731,10 +736,11 @@ static bool UpdateGameSelectMenu(MenuCtx *ctx)

// Print the color codes.
PrintFormat(DEFAULT_SIZE, DiscFormatColors[0], MENU_POS_X, MENU_POS_Y + 20*3, "Colors : 1:1");
PrintFormat(DEFAULT_SIZE, DiscFormatColors[1], MENU_POS_X+(14*10), MENU_POS_Y + 20*3, "Shrunk");
PrintFormat(DEFAULT_SIZE, DiscFormatColors[2], MENU_POS_X+(21*10), MENU_POS_Y + 20*3, "FST");
PrintFormat(DEFAULT_SIZE, DiscFormatColors[3], MENU_POS_X+(25*10), MENU_POS_Y + 20*3, "CISO");
PrintFormat(DEFAULT_SIZE, DiscFormatColors[4], MENU_POS_X+(30*10), MENU_POS_Y + 20*3, "Multi");
PrintFormat(DEFAULT_SIZE, DiscFormatColors[1], MENU_POS_X+(12*10), MENU_POS_Y + 20*3, "Shrunk");
PrintFormat(DEFAULT_SIZE, DiscFormatColors[2], MENU_POS_X+(19*10), MENU_POS_Y + 20*3, "FST");
PrintFormat(DEFAULT_SIZE, DiscFormatColors[3], MENU_POS_X+(23*10), MENU_POS_Y + 20*3, "CISO");
PrintFormat(DEFAULT_SIZE, DiscFormatColors[4], MENU_POS_X+(28*10), MENU_POS_Y + 20*3, "Multi");
PrintFormat(DEFAULT_SIZE, DiscFormatColors[5], MENU_POS_X+(34*10), MENU_POS_Y + 20*3, "Over");

// Starting position.
int gamelist_y = MENU_POS_Y + 20*5 + 10;
Expand Down