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Merge pull request #101 from Eudicods/jeremy/bay-vehicle
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dropship - add support bays
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jeremylt authored Sep 13, 2024
2 parents c410388 + a10e277 commit c91fab7
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2 changes: 1 addition & 1 deletion rules/0-Introduction/index-quickstart.tex
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Expand Up @@ -34,7 +34,7 @@ \subsubsection*{Acknowledgments}
\subsubsection*{Version}
% --------------------------------------------------------------------------------

This document is \emph{BattleTech: Outworlds Wastes} version 2.0-beta, September 7, 2024.
This document is \emph{BattleTech: Outworlds Wastes} version 2.0-beta, September 13, 2024.

\newpage

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2 changes: 1 addition & 1 deletion rules/0-Introduction/index.tex
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Expand Up @@ -34,7 +34,7 @@ \subsubsection*{Acknowledgments}
\subsubsection*{Version}
% --------------------------------------------------------------------------------

This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is \emph{BattleTech: Outworlds Wastes} version 2.0-beta, September 7, 2024}.
This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is \emph{BattleTech: Outworlds Wastes} version 2.0-beta, September 13, 2024}.

\newpage
\vspace*{\fill}
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18 changes: 18 additions & 0 deletions rules/11-Errata/0-Errata-1.1.tex
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Expand Up @@ -144,6 +144,24 @@ \subsection{DropShip Customization - Maintenance}
This customization stacks with quirks.
A unit that is \emph{Easy to Maintain} on a DropShip with level 1 in maintenance for that unit type is 15\% cheaper to \emph{repair} or \emph{replace} while a unit that is \emph{Hard to Maintain} would only be 5\% more expensive to \emph{repair} or \emph{replace}.

\subsection{DropShip Customization - Support Bays}

Add the following text at the bottom of p.22 of the full rules:

\emph{\bfseries Support Bays}: A vehicle may be used to convert combat vehicle bay space into DropShip customization levels.
Using a vehicle in this fashion fills the entire bay.
The vehicle must cost at least 500,000 C-bills; if the vehicle costs less, pay the difference to use the vehicle in this way.
Only one level of a type may be added by a vehicle and customization cannot exceed level 3.
The vehicles may be used in scenarios but do not grant a level of customization if \emph{damaged} or \emph{destroyed} unless \emph{repaired} or \emph{replaced}.

\begin{itemize}

\item BattleMech Recovery Vehicles give 1 level of Machine Shop

\item Vehicles with at least 6 tons of MASH equipment give 1 level of Medical Bay

\end{itemize}

\subsection{Casual Scenario Primary Objectives}

The following changes fix Alpha Strike compatibility for Casual Scenarios.
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2 changes: 1 addition & 1 deletion rules/11-Errata/index.tex
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@@ -1,4 +1,4 @@
This errata document is current as of September 4, 2024.
This errata document is current as of September 13, 2024.

\input{11-Errata/0-Errata-1.1.tex}

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@@ -0,0 +1,13 @@
\emph{\bfseries Support Bays}: A vehicle may be used to convert combat vehicle bay space into DropShip customization levels.
Using a vehicle in this fashion fills the entire bay.
The vehicle must cost at least 500,000 C-bills; if the vehicle costs less, pay the difference to use the vehicle in this way.
Only one level of a type may be added by a vehicle and customization cannot exceed level 3.
The vehicles may be used in scenarios but do not grant a level of customization if \emph{damaged} or \emph{destroyed} unless \emph{repaired} or \emph{replaced}.

\begin{itemize}

\item BattleMech Recovery Vehicles give 1 level of Machine Shop

\item Vehicles with at least 6 tons of MASH equipment give 1 level of Medical Bay

\end{itemize}
2 changes: 2 additions & 0 deletions rules/3-Force-Management/index.tex
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Expand Up @@ -78,6 +78,8 @@ \subsection{Advanced Force Maintenance and Improvements}

\input{3-Force-Management/3-Advanced-Force-Maintenance-dropships-reconfigure.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-dropships-support.tex}

\end{description}

\clearpage
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