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Merge pull request #129 from Eudicods/jeremy/chaos-link
Updates from Chaos Version
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\begin{itemize} | ||
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\item Foster a friendly and welcoming environment | ||
\item Foster a friendly and welcoming environment | ||
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\item Create personalized lore for BattleTech forces | ||
\item Create personalized lore for your BattleTech forces | ||
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\item Track the struggles and accomplishments of these forces | ||
\item Track the struggles and accomplishments of these forces | ||
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\item Explore BattleTech lore and equipment | ||
\item Explore BattleTech lore, equipment, and rules | ||
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\end{itemize} |
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The \emph{BattleTech: Total Warfare} rules for Combat Vehicles are similar to the rules for 'Mechs, with a few important differences. | ||
Many of these differences are listed below, with page numbers from \emph{BattleTech: Total Warfare} for reference. | ||
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\begin{itemize} | ||
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\item {\bfseries General}: | ||
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\begin{itemize} | ||
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\item Combat Vehicles are only 1 level high (see p. 99, \emph{TW}). | ||
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\end{itemize} | ||
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\item {\bfseries Movement Phase}: | ||
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\begin{itemize} | ||
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\item Combat Vehicles have additional prohibited terrain types (see p. 52, \emph{TW}). | ||
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\item Ground vehicles require 2 MP to change level and may only change 1 level at a time (see p. 49, \emph{TW}). | ||
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\item Ground vehicles receive one additional 1 MP when traveling on pavement for the entire Movement Phase (see p. 61, \emph{TW}). | ||
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\item WiGE, VTOL, and Hover Vehicles may sideslip when turning at flank speed (running) (see p. 67, \emph{TW}). | ||
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\end{itemize} | ||
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\item {\bfseries Attack Phases}: | ||
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\begin{itemize} | ||
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\item Combat Vehicles with turrets can select the firing arc for the turret (see p. 104 \emph{TW}). | ||
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\item Combat Vehicles have different damage hit location zones and hit location tables (see p. 192-, 196, \emph{TW}). | ||
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\item Combat Vehicle damage may cause motive system damage which can slow or immobilize the vehicle (see p. 193, \emph{TW}). | ||
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\item Combat Vehicle critical damage is resolved by rolling 2D6 and consulting the critical hit table for the vehicle; there is no roll for the number of critical hits (see p. 194-196, \emph{TW}). | ||
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\item Combat Vehicles are destroyed if all internal structure in one location is destroyed or if the critical damage results in destruction (see p. 128, \emph{TW}). | ||
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\end{itemize} | ||
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\item Many of Combat Vehicle tables can be printed directly on the Combat Vehicle record sheet in \href{https://megamek.org}{MegaMekLab}. | ||
It is recommended to verify the tables printed on record sheets against \emph{BattleTech: Total Warfare} and any applicable errata. | ||
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\end{itemize} |
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