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Minified stuff.
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Epicguru committed May 26, 2020
1 parent 3d13d46 commit ea3a27d
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Showing 5 changed files with 37 additions and 13 deletions.
12 changes: 12 additions & 0 deletions Defs/Buildings/Buildings.xml
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Expand Up @@ -161,6 +161,10 @@ If the beam is fired without a reactor to collect it, the fired anti-matter will
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(2,3)</drawSize>
</graphicData>
<minifiedDef>MinifiedThing</minifiedDef>
<thingCategories>
<li>BuildingsMisc</li>
</thingCategories>
<rotatable>true</rotatable>
<defaultPlacingRot>East</defaultPlacingRot>
<passability>Impassable</passability>
Expand Down Expand Up @@ -207,6 +211,10 @@ If the beam is fired without a reactor to collect it, the fired anti-matter will
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(2,3)</drawSize>
</graphicData>
<minifiedDef>MinifiedThing</minifiedDef>
<thingCategories>
<li>BuildingsPower</li>
</thingCategories>
<rotatable>true</rotatable>
<defaultPlacingRot>West</defaultPlacingRot>
<passability>Impassable</passability>
Expand Down Expand Up @@ -242,6 +250,10 @@ Also has the ability to switch machines on or off remotely.</description>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1,1)</drawSize>
</graphicData>
<minifiedDef>MinifiedThing</minifiedDef>
<thingCategories>
<li>BuildingsPower</li>
</thingCategories>
<rotatable>true</rotatable>
<defaultPlacingRot>South</defaultPlacingRot>
<passability>PassThroughOnly</passability>
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16 changes: 10 additions & 6 deletions Defs/Buildings/Production/AlloyFusionMachine.xml
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Expand Up @@ -23,13 +23,17 @@ See the in-game wiki for more information and how to use.</description>
<ComponentSpacer>8</ComponentSpacer>
<HyperComponent_AA>4</HyperComponent_AA>
</costList>
<minifiedDef>MinifiedThing</minifiedDef>
<thingCategories>
<li>BuildingsProduction</li>
</thingCategories>
<comps>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>300</basePowerConsumption>
<transmitsPower>false</transmitsPower>
</li>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>300</basePowerConsumption>
<transmitsPower>false</transmitsPower>
</li>
</comps>
<researchPrerequisites>
<li>R_HyperAlloy_AA</li>
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16 changes: 10 additions & 6 deletions Defs/Buildings/Production/CompositeRefiner.xml
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Expand Up @@ -24,13 +24,17 @@ See the in-game wiki for more information and how to use.</description>
<ComponentIndustrial>6</ComponentIndustrial>
<ComponentSpacer>1</ComponentSpacer>
</costList>
<minifiedDef>MinifiedThing</minifiedDef>
<thingCategories>
<li>BuildingsProduction</li>
</thingCategories>
<comps>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>1500</basePowerConsumption>
<transmitsPower>false</transmitsPower>
</li>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>1500</basePowerConsumption>
<transmitsPower>false</transmitsPower>
</li>
</comps>
<researchPrerequisites>
<li>R_AntimatterComposite_AA</li>
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2 changes: 1 addition & 1 deletion Defs/Buildings/Production/InputTray.xml
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Expand Up @@ -16,7 +16,7 @@
<castEdgeShadows>true</castEdgeShadows>
<pathCost>70</pathCost>
<costList>
<Steel>25</Steel>
<Steel>20</Steel>
</costList>
<statBases>
<MaxHitPoints>140</MaxHitPoints>
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Expand Up @@ -28,6 +28,10 @@ Firing the beam of energy creates a huge electromagnetic pulse in both the area
<ComponentIndustrial>22</ComponentIndustrial>
<ComponentSpacer>8</ComponentSpacer>
</costList>
<minifiedDef>MinifiedThing</minifiedDef>
<thingCategories>
<li>BuildingsSecurity</li>
</thingCategories>
<comps>
<li Class="CompProperties_Flickable"/>
<li Class="AntimatterAnnihilation.ThingComps.CompProperties_RefuelableConditional">
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