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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<TerrainDef ParentName="FloorBase"> | ||
<defName>HyperAlloyFloor_AA</defName> | ||
<label>hyper alloy tiles </label> | ||
<renderPrecedence>243</renderPrecedence> | ||
<description>Flooring tiles made out of hyper alloy. The ultimate flex.</description> | ||
<texturePath>AntimatterAnnihilation/Terrain/HyperTile</texturePath> | ||
<color>(1, 1, 1)</color> | ||
<statBases> | ||
<Beauty>30</Beauty> | ||
<WorkToBuild>1800</WorkToBuild> | ||
<Cleanliness>1.2</Cleanliness> | ||
</statBases> | ||
<costList> | ||
<HyperAlloy_AA>6</HyperAlloy_AA> <!-- That's 36 gold, 18 composite (aka 36 plasteel, and a bit of antimatter) and 12 uranium per tile--> | ||
</costList> | ||
<constructEffect>ConstructMetal</constructEffect> | ||
<constructionSkillPrerequisite>14</constructionSkillPrerequisite> | ||
<researchPrerequisites> | ||
<li>R_HyperAlloy_AA</li> | ||
</researchPrerequisites> | ||
</TerrainDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<ThingDef ParentName="AAPoweredLarge"> | ||
<defName>AlloyFusionMachine_AA</defName> | ||
<thingClass>AntimatterAnnihilation.Buildings.Building_AlloyFusionMachine</thingClass> | ||
<label>alloy fusion machine</label> | ||
<description>Fuses dense metals together using huge amounts of power to create advanced metal alloys, such as Hyper Alloy. | ||
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See the in-game wiki for more information and how to use.</description> | ||
<graphicData> | ||
<texPath>AntimatterAnnihilation/Buildings/AlloyFusionMachine/Idle</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
<drawSize>(3,3)</drawSize> | ||
</graphicData> | ||
<drawerType>RealtimeOnly</drawerType> | ||
<passability>PassThroughOnly</passability> | ||
<selectable>true</selectable> | ||
<size>(3, 3)</size> | ||
<costList> | ||
<Steel>350</Steel> | ||
<AntimatterComposite_AA>150</AntimatterComposite_AA> | ||
<ComponentSpacer>8</ComponentSpacer> | ||
<HyperComponent_AA>4</HyperComponent_AA> | ||
</costList> | ||
<minifiedDef>MinifiedThing</minifiedDef> | ||
<thingCategories> | ||
<li>BuildingsProduction</li> | ||
</thingCategories> | ||
<comps> | ||
<li Class="CompProperties_Flickable"/> | ||
<li Class="CompProperties_Power"> | ||
<compClass>CompPowerTrader</compClass> | ||
<basePowerConsumption>300</basePowerConsumption> | ||
<transmitsPower>false</transmitsPower> | ||
</li> | ||
<li Class="CompProperties_Glower"> <!-- A Harmony patch ensures that this only glows when required. --> | ||
<glowRadius>6</glowRadius> | ||
<glowColor>(255,248,214,255)</glowColor> | ||
</li> | ||
</comps> | ||
<constructionSkillPrerequisite>10</constructionSkillPrerequisite> | ||
<researchPrerequisites> | ||
<li>R_HyperAlloy_AA</li> | ||
</researchPrerequisites> | ||
</ThingDef> | ||
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</Defs> |
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