Releases: EVEShipFit/dogma-engine
Releases · EVEShipFit/dogma-engine
v7.0.0
Breaking changes
What's Changed
- feat: allow building dogma-engine without "wasm" support by @TrueBrain in #51
- feat: Rust library and binary by @TrueBrain in #53
- feat: module to read EFT fits into ESF by @TrueBrain in #57
- feat: Rust binary that outputs fit statistics by @TrueBrain in #58
- feat: support EFT fits with service modules by @TrueBrain in #60
- fix: crash if capacitor-peak-delta attribute value is absent by @TrueBrain in #52
- fix: don't depend on hard-coded attribute IDs by @TrueBrain in #56
- fix: enable eft module in CI / release by @TrueBrain in #59
- chore: move all WASM related code into a single file by @TrueBrain in #50
- chore: import from crate:: (instead of super::) when possible by @TrueBrain in #54
- chore!: rename TypeId to Type by @TrueBrain in #55
- chore: update README with the API changes by @TrueBrain in #61
Full Changelog: v6.0.0...v7.0.0
v6.0.0
What's Changed
- chore: fix compiler warnings about dead code by @TrueBrain in #48
- chore: rename PostAssignment to PostAssign by @TrueBrain in #47
- chore: update to latest data-files by @TrueBrain in #49
Full Changelog: v5.0.1...v6.0.0
v5.0.1
What's Changed
- fix: drone DPS wasn´t calculated by @TrueBrain in #46
Full Changelog: v5.0.0...v5.0.1
v5.0.0
What's Changed
- chore: update README with instructions how to start development by @TrueBrain in #44
- chore!: make input/output of calculate() easier to understand by @TrueBrain in #45
This is an API breaking release. Both the input and the output structs of calculate()
are heavily changed.
Full Changelog: v4.0.1...v5.0.0
v4.0.1
What's Changed
- fix: only calculate dps / capacitor if modules are active by @TrueBrain in #41
- fix: lasers and hybrids were not consuming any cap every shot by @TrueBrain in #42
- fix: modules with a capacitor-need couldn't always be activated by @TrueBrain in #43
Full Changelog: v4.0.0...v4.0.1
v4.0.0
What's Changed
- fix: use a negative depletes-in value to indicate stable by @TrueBrain in #40
This is an API breaking change.
Full Changelog: v3.2.3...v4.0.0
v3.2.3
What's Changed
- fix(pass-4): structures do not have agility by @TrueBrain in #39
Full Changelog: v3.2.2...v3.2.3
v3.2.2
v3.2.1
v3.2.0
What's Changed
- fix: also add attribute for dronebay usage by @TrueBrain in #36
Full Changelog: v3.1.0...v3.2.0