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Releases: EVEShipFit/dogma-engine

v7.0.0

06 Aug 13:08
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Breaking changes

  • TypeId is renamed to Type (#55).
  • The API has changed (#61).

What's Changed

  • feat: allow building dogma-engine without "wasm" support by @TrueBrain in #51
  • feat: Rust library and binary by @TrueBrain in #53
  • feat: module to read EFT fits into ESF by @TrueBrain in #57
  • feat: Rust binary that outputs fit statistics by @TrueBrain in #58
  • feat: support EFT fits with service modules by @TrueBrain in #60
  • fix: crash if capacitor-peak-delta attribute value is absent by @TrueBrain in #52
  • fix: don't depend on hard-coded attribute IDs by @TrueBrain in #56
  • fix: enable eft module in CI / release by @TrueBrain in #59
  • chore: move all WASM related code into a single file by @TrueBrain in #50
  • chore: import from crate:: (instead of super::) when possible by @TrueBrain in #54
  • chore!: rename TypeId to Type by @TrueBrain in #55
  • chore: update README with the API changes by @TrueBrain in #61

Full Changelog: v6.0.0...v7.0.0

v6.0.0

06 Jul 12:01
9386d16
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What's Changed

Full Changelog: v5.0.1...v6.0.0

v5.0.1

26 May 10:26
7b9d07b
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What's Changed

Full Changelog: v5.0.0...v5.0.1

v5.0.0

20 May 18:43
f192c14
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What's Changed

  • chore: update README with instructions how to start development by @TrueBrain in #44
  • chore!: make input/output of calculate() easier to understand by @TrueBrain in #45

This is an API breaking release. Both the input and the output structs of calculate() are heavily changed.

Full Changelog: v4.0.1...v5.0.0

v4.0.1

11 May 13:39
a6af580
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What's Changed

  • fix: only calculate dps / capacitor if modules are active by @TrueBrain in #41
  • fix: lasers and hybrids were not consuming any cap every shot by @TrueBrain in #42
  • fix: modules with a capacitor-need couldn't always be activated by @TrueBrain in #43

Full Changelog: v4.0.0...v4.0.1

v4.0.0

10 May 18:10
124057c
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What's Changed

  • fix: use a negative depletes-in value to indicate stable by @TrueBrain in #40

This is an API breaking change.

Full Changelog: v3.2.3...v4.0.0

v3.2.3

10 May 16:21
f14f525
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What's Changed

  • fix(pass-4): structures do not have agility by @TrueBrain in #39

Full Changelog: v3.2.2...v3.2.3

v3.2.2

09 May 15:07
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Full Changelog: v3.2.1...v3.2.2

v3.2.1

05 May 17:33
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Full Changelog: v3.2.0...v3.2.1

v3.2.0

05 May 15:01
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What's Changed

  • fix: also add attribute for dronebay usage by @TrueBrain in #36

Full Changelog: v3.1.0...v3.2.0