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DYN-6569 Extended Characters Md2HTML Fix (#15377)
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...iles/fallback_docs/cs-CZ/Autodesk.DesignScript.Geometry.Curve.SweepAsSurface.md
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## Podrobnosti | ||
Uzel SweepAsSurface vytvoří povrch tažením vstupní křivky podél zadané trajektorie. V níže uvedeném příkladu vytvoříme křivku k tažení pomocí bloku kódu, který vytvoří tři body pro uzel Arc.ByThreePoints. Křivka trajektorie se vytvoří pomocí jednoduché čáry podél osy x. Uzel SweepAsSurface přesune křivku profilu podél křivky trajektorie, čímž vytvoří povrch. | ||
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## Vzorový soubor | ||
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...iles/fallback_docs/en-US/Autodesk.DesignScript.Geometry.Curve.SweepAsSurface.md
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## In Depth | ||
SweepAsSurface will create a surface by sweeping an input curve along a specfied path. In the example below, we create a curve to sweep by useing a Code Block to create three points of an Arc.ByThreePoints node. A path curve is created a simple line along the x-axis. SweepAsSurface moves the profile curve along the path curve creating a surface. | ||
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## Example File | ||
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...iles/fallback_docs/ko-KR/Autodesk.DesignScript.Geometry.Curve.SweepAsSurface.md
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## 상세 | ||
SweepAsSurface는 지정된 경로를 따라 입력 곡선을 스윕하여 표면을 작성합니다. 아래 예에서는 Arc.ByThreePoints 노드의 세 점을 작성하기 위해 코드 블록을 사용하여 스윕할 곡선을 작성합니다. 경로 곡선은 X축을 따라 단순한 선으로 작성됩니다. SweepAsSurface는 경로 곡선을 따라 종단 곡선을 이동하여 표면을 작성합니다. | ||
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## 예제 파일 | ||
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