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Warning: This commit hash may not be preserved! Functional: - WorldUpdateAllocator in baking systems - CoreBootstrap.InstallNetCodePreSpawnEnableInEditorSystem() - Optimized skeleton non-destructive sockets - Optimized skeleton authoring cache - EWBIK modular solve algorithm - GraphicsEventPostal, GraphicsEventTunnel, and VfxGraphEventBufferProvider - ComponentBroker - Unika runtime (minus Burst) - Unika user authoring and baking - Baker interfaces - Kinemation baker interface-based renderer overrides - Unika baker interface source generation - Unity 6 Myri Span Baker - Myri managed editor driver (domain reload deadlock workaround) - Improved LOD baking - TypePack and optimized multi-component structural changes - LOD Pack (LOD Append redesign supporting 3-LOD levels where the last can be a fade-out) Untested: - [BurstCompile] nested type hoisting in source generators for ICollectionComponent - Elliptical swing-twist constraint and solver - LATIOS_BL_FORK - VfxGraphGlobalBufferProvider - UnitySim updated MotionExpansion and Jacobians - Psyshock QuickTests ellipse and frustum methods - PhysicsAspectLookup - Bits (packed boolean and small integer utilities) - Core and Transforms shader library - Unique meshes (construct meshes from dynamic buffers) - Havok compatibility fix - DynamicHashMap inspector (crude) - TempQuery (job-compatible entity queries) Incomplete (canceled for 0.12): - Mimic.Shuriken - Psyshock terrain - Unique meshes normal and tangent recalculations
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