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BugFix version anglaise
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BastLast committed Nov 24, 2019
1 parent 2d85c9f commit 763e02b
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6 changes: 3 additions & 3 deletions modules/text/en.json
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"sellEmoji": ":gift: **",
"levelUp": {
"intro": ":star: | **",
"main": "**, just reached level **",
"main": "** just reached level **",
"end": "**",
"healthRestored": "\n\n:heart: | All HP recovered\n",
"moreMaxHealth": "\n\n:heartpulse: | Maximum health increased by 5 points\n",
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"14": " : ** :house: You arrive at a plain where a single small house stands. As you get closer, you see a man working on an incandescent piece of metal.\n\n:hammer: Chat with the worker\n🛏 Ask to stay the night to rest and recover\n:walking: You don't have time to lose! Continue walking!\n\n*-Use the reactions to take an action\n:warning: Not reacting is also considered a choice!*",
"15": " : ** :cityscape: As you are walking through a town through narrow alleys, you enter what seems to be a small shop where a group of men are quietly chatting.\n\n:busts_in_silhouette: Try trading with them.\n:runner: Continue walking without losing time.\n :moneybag: Discreetly take a few coins from the register.\n\n*-Use the reactions to take an action.\n:warning: Not reacting is also considered a choice!*",
"16": " : ** :european_castle: After following a small river for hours, you discover what seems to be a abandoned castle by the riverside.\n\n:mag_right: Enter and explore the castle.\n:arrow_right: Continue walking\n:repeat: Walk around the castle's exterior\n\n*-Use the reactions to execute an action.\n:warning: Not reacting is also considered a choice!* ",
"17": " : ** :stew: Hungry after your day of travel, you decide to stop and look for something to eat around you.\n\n:apple: Climb the huge tree facing you and get fruit from it.\n:mushroom: Gather mushrooms.\n:salad: Make a salad with the plants you find.\n:deer: Attempt to hunt a wild animal\n:walking: Forget eating here. Leave in hopes of finding a better place to eat.\n\n* - Use the reactions to perform an action. :warning: \"Do not answer\" is considered a separate choice! * ",
"17": " : ** :stew: Hungry after your day of travel, you decide to stop and look for something to eat around you.\n\n:apple: Climb the huge tree facing you and get fruit from it.\n:mushroom: Gather mushrooms.\n:salad: Make a salad with the plants you find.\n:deer: Attempt to hunt a wild animal\n:walking: Forget eating here. Leave in hopes of finding a better place to eat.\n\n*-Use the reactions to take an action.\n:warning: Not reacting is also considered a choice!*",
"18": " : ** :house_abandoned: You arrive at a city without finding anyone. After crossing you spot a building site that also seems deserted.\n\n:mag_right: Search the building site.\n:chains: Search the scaffolding.\n:walking: Move on without worrying.\n\n*- Use reactions to take an action :warning: Not responding is considered a separate choice.*",
"19": " : ** :fox: After many days without sustenance, you see a dead fox on the side of the road, looking fresh. \n\n:fork_knife_plate: Try to cook the fox\n:walking: Simply ignore it and hurry to the nearest inn\n:knife: Butcher the fox and resell its skin.\n\n*-Use reaction to make an action :warning: Not responding is consided a separate choice!*",
"20": " : ** :bust_in_silhouette: while walking peacefully in a village, you see a guard stealing from a poor woman.\n\n:punch: Attack the guard to help the lady.\n:walking: Keep walking.\n:call_me: Contact another guard and warn them of the corrupt guard.\n\n*- Use the reactions for make an action :warning: Not answering is also considered an action!*",
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},
"12": {
"🚶": {
"1": "| 🚶 You decide to go in another direction, but it takes you an entire hour to find a direction that suits you!"
"1": "** | 🚶 You decide to go in another direction, but it takes you an entire hour to find a direction that suits you!"
},
"🏊": {
"1": "** | 🏊 The water is frozen over! You motivate yourself and dive. Once on the other side, you realize your mistake. You are freezing and weakened. You will need to heal before continuing! :snowflake:",
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