Multiplatform game written in Phaser.
Desired platforms include:
- Android
- itch.io
- iOS
- Messenger
- Windows Phone (maybe)
For each of those once the game is done make different branch with tag before creating so.
Possible external integrations:
- Ads
- Firebase
- In-app purchases
- Sharing
- Social media
- Add: - new functionality has been added
- Change: - changes in methods/variables
- Delete: - something has been removed
- Fixed: - repaired has been performed
- Refactor: - reserved for future possible refactoring, in essence whilst moving to Phaser 3/ECMAScript 6
- 2 spaces (tab)
- Commas at the closing curly brace of a function
- Empty line at the end of a file
- Object literals style
- Single quotes for strings
- Spaces before curly braces, parentheses in functions, as well arguments of functions should be with spaces, example: preload: function (arg1, arg2, ...) { ... };
- Apache Cordova
- ECMAScript 5
- Gulp 3
- Phaser 2
- Visual Studio Code/Atom