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Update version tag
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FirebarSim authored Oct 18, 2024
1 parent 8240999 commit 28a0aad
Showing 1 changed file with 192 additions and 192 deletions.
384 changes: 192 additions & 192 deletions ColdWaters_Data/StreamingAssets/dotmod/config.txt
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[Menu Camera]
MenuCameraRect=0,0,1,1
MenuCameraOrthographicSize=DEFAULT
MenuPixelDensity=2
LoadVideos=TRUE

GenerateFullLog=TRUE

//=========Modded Parameters===========
//You can change this string to your mod name and version
ModVersion=Dot Mod v0.4b

//Nations
//The list of nations used by the game, as more are added this has been moved to the config file to prevent code changes. Format: comma separated strings
Nations=all,usn,wp,plan,uk,knm,roc,aus,rnn

//Custom font
CustomFontBundle=bundles\fonts\custom
CustomFont=assets/resourcesforbundles/fonts/font/custom.ttf

//% of maximum submerged speed needed to make a knuckle. Scripted to stay between 10 and 24 knots
//If you want default CW behaviour use any value more than 2.4
KnuckleSpeed=0.95

//Probability of enemy ASR torpedoes will use snake pattern instead of circulation, if dropped in more than 2100 yards from your sub.
//Should be between 0 and 1. Values more than 1 will act like 1 (100% probability)
ASRSnakeProbability=0

//Increases crush depth beyond Test Depth. Crush depth = Test Depth + (Test Depth * (Random value between TestDepthAddition and TestDepthAddition * 1.5))
//Original game value = 0.5
TestDepthAddition=0.25

//After this time (in seconds) game makes wire break on run checks every minute. Actual time when you're guaranteed your (and AI's) wires will not break on run is 60 sec more
//Default is 240
ReliableWireTime=1540

//Periscope autorotate params
CameraToBearingSpeed = 2.0
CameraToBearingError = 1.1

//Works for player as well
NavalGunsDispersion=0.01

//TRUE - old CW style. To recive patrol award you need to kill required tonnage in single patrol(until you return to base)
//FALSE - To recive patrol award you need to sink required tonnage in single combat
AwardsForPatrol=FALSE

//TRUE - Default
//FALSE - Enemy ships will launch anti-submarine rockets only
EnemyUseAntiShip=TRUE

//Maximum number of Navigation Markers displayed on tactical map. This option can be deleted and default amount will be 30
MaxNavMarkersOnMap=30

//Default Parameters for use with Towed Array and Towed Decoy
TowedArraySettingsSurface=4,0.0010,456,0.035,true,998.72,3.25,25
TowedArraySettingsSubmarine=4,0.0010,456,0.035,false,998.72,3.25,25
TowedArrayDrogueSegments=15
TowedArrayDiameterMultiplier=3
TowedArrayHydrophoneSegments=30
TowedDecoySettingsSurface=4,0.0008,456,0.035,true,999.82,1.25,25
TowedDecoySettingsSubmarine=4,0.0008,456,0.035,false,999.82,1.25,25

//*********Debug&Development*********
//TRUE - enables some additional test modding. Enable on your own risk.
AddtionalChangesEnabled=TRUE

//If true, enables usage of "Skip Mission(Debug) Key which is used to counter a stuck campaign bug.
SkipMissionKeyEnabled=TRUE

//If enabled - shells and RBUs can't shoot through islands. Enabling may cause performance drop. Or not...
//Works 50/50
ShellColliderEnabled=FALSE

//Log vessel name when reading its file on game loading. Useful to trace what vessel is causing errors.
LogVesselNameOnCreation=FALSE

//-------------Deprecated--------------

//TRUE - Advanced AM-defence plus auto-chaff
//FALSE - Manual chaff
SunrayEnabled=FALSE

//=========Modded Parameters===========
[Music]
MusicMainMenu=audio/music/Cold Waters Main Menu
MusicStrategicMap=audio/music/Cold Waters Strategy
MusicCombatAmbient1=audio/music/Cold Waters Combat 04
MusicCombatAmbient2=audio/music/Cold Waters Combat 01
MusicCombatAmbientNight=audio/music/Cold Waters Combat 02
MusicCombatAmbientIce=audio/music/Cold Waters Combat 03
MusicCombatAction=audio/music/Cold Waters Theme
MusicActionReportVictory=audio/music/Cold Waters Campaign Victory
MusicActionReportLoss=audio/music/Cold Waters Campaign Loss

[Acoustics & Weather]
MaxSurfaceDuctBonus=12
MaxLayerBonus=12
MaxConvergenceBonus=20
ConvergenceRange=35000,44000
MaxBottomBounceBonus=10
BottomBounceRange=15000,20000
BottomBounceDepthRange=2000,2800
AttenuationFactor=0.0008
SpreadingFactor=20
OceanBaseAmbientNoise=75
NoisePerSeaState=3
MaxNoiseFromRain=20
NoiseFromCavitation=20
NoiseFromTransient=5
TargetNoisePerKnot=1
PassiveCompressionFactor=3.2
LandAbsorptionFold=3,4
MaxShallowsAbsorption=20
StrengthTypes=ZeroStrength,VeryWeak,Weak,Moderate,Strong,VeryStrong
TimesOfDay=Dawn,Morning,Noon,Afternoon,Evening,Night
Weather=Clear,Scattered,Broken,Overcast,Rain,Storm,Snow,SnowStorm
WeatherProbability=0.2,0.2,0.2,0.2,0.1,0.1
WeatherSeasonModifier=0.4
SeaStates=Calm,LightAir,LightBreeze,GentleBreeze,ModerateBreeze,FreshBreeze,StrongBreeze,HighWind
SeaStateProbability=0.05,0.1,0.2,0.2,0.2,0.1,0.1,0.05
SeaStateSeasonModifier=0.25
UnderwaterParticles=environment/underwater_particles
RunningSilentBonus=5,8
DetectionThreshold=10
MaintainContactThreshold=1
ContactProfileGraphicFactor=2

NavigationSonarRange=4000
MADDetectionRangeInYards=400
NearbyVesselMinDistance=15000
NearbyWeaponMinDistance=10000
NearbyAircraftMinDistance=5000

[Miscellaneous]
//Flat % chance for whales
WhaleProbability=0.1
//Probability * pixel value of traffic map (0-1), rolls 2x
NeutralVesselProbability1=0.5
NeutralVesselProbability2=0.33

[Environments]
//First environment is used in Unit Reference for lighting
Environment=Day_Clear
Environment=Day_Scattered
Environment=Day_Broken
Environment=Day_Overcast
Environment=Dawn_Clear
Environment=Dawn_Scattered
Environment=Dawn_Broken
Environment=Dawn_Overcast
Environment=Dusk_Clear
Environment=Dusk_Scattered
Environment=Dusk_Broken
Environment=Dusk_Overcast
Environment=Night_Clear
Environment=Night_Scattered
Environment=Night_Broken
Environment=Night_Overcast
UnitReferenceLightingAngle=35,140,0

[Debug Options]
CampaignDebugOnLoad=FALSE
EventsDebugOnContinue=FALSE
UnitReferenceDebugOnSpace=FALSE
AutoCameraPanAndZoom=FALSE
ForceCampaignMissionType=FALSE
ForceCampaignMissionNumber=FALSE

[Difficulty Settings]
//Easy, Normal, Hard, Elite
PlayerHullPoints=3,1.5,1,0.75
EnemyHullPoints=0.75,1,1.125,1.25
PlayerNoiseModifier=0.75,0.9,1,1.1
EnemyNoiseModifier=1.3,1.1,1,0.9
PlayerTMARate=1.4,1.2,1,0.85
EnemyTMARate=0.85,1,1,1.2
CombatRepairTimeModifier=0.8,1,1.5,2
PlayerWeaponReloadTime=0.8,1,1.5,2
EnemyWeaponReloadTime=1,1,1,1

[Difficulty Settings Campaign]
StartPointsModifier=1,1,1,1
//StartPointsModifier=1.2,1,0.8,0.6
WinMissionModifier=1.2,1,0.75,0.5
FailMissionModifier=1.2,1,0.75,0.5
TonnageSunkModifier=1.2,1,0.75,0.5
TimeInPortModifier=0.8,1,1.2,1.5
RestockTimeModifier=0.5,0.8,1,2
RepairTimeModifier=0.8,1,2,3
RescueTimeModifier=0.8,1,2,3
NumberOfASW=6,7,8,9
[Menu Camera]
MenuCameraRect=0,0,1,1
MenuCameraOrthographicSize=DEFAULT
MenuPixelDensity=2
LoadVideos=TRUE
GenerateFullLog=TRUE
//=========Modded Parameters===========
//You can change this string to your mod name and version
ModVersion=Dot Mod v0.4c
//Nations
//The list of nations used by the game, as more are added this has been moved to the config file to prevent code changes. Format: comma separated strings
Nations=all,usn,wp,plan,uk,knm,roc,aus,rnn
//Custom font
CustomFontBundle=bundles\fonts\custom
CustomFont=assets/resourcesforbundles/fonts/font/custom.ttf
//% of maximum submerged speed needed to make a knuckle. Scripted to stay between 10 and 24 knots
//If you want default CW behaviour use any value more than 2.4
KnuckleSpeed=0.95
//Probability of enemy ASR torpedoes will use snake pattern instead of circulation, if dropped in more than 2100 yards from your sub.
//Should be between 0 and 1. Values more than 1 will act like 1 (100% probability)
ASRSnakeProbability=0
//Increases crush depth beyond Test Depth. Crush depth = Test Depth + (Test Depth * (Random value between TestDepthAddition and TestDepthAddition * 1.5))
//Original game value = 0.5
TestDepthAddition=0.25
//After this time (in seconds) game makes wire break on run checks every minute. Actual time when you're guaranteed your (and AI's) wires will not break on run is 60 sec more
//Default is 240
ReliableWireTime=1540
//Periscope autorotate params
CameraToBearingSpeed = 2.0
CameraToBearingError = 1.1
//Works for player as well
NavalGunsDispersion=0.01
//TRUE - old CW style. To recive patrol award you need to kill required tonnage in single patrol(until you return to base)
//FALSE - To recive patrol award you need to sink required tonnage in single combat
AwardsForPatrol=FALSE
//TRUE - Default
//FALSE - Enemy ships will launch anti-submarine rockets only
EnemyUseAntiShip=TRUE
//Maximum number of Navigation Markers displayed on tactical map. This option can be deleted and default amount will be 30
MaxNavMarkersOnMap=30
//Default Parameters for use with Towed Array and Towed Decoy
TowedArraySettingsSurface=4,0.0010,456,0.035,true,998.72,3.25,25
TowedArraySettingsSubmarine=4,0.0010,456,0.035,false,998.72,3.25,25
TowedArrayDrogueSegments=15
TowedArrayDiameterMultiplier=3
TowedArrayHydrophoneSegments=30
TowedDecoySettingsSurface=4,0.0008,456,0.035,true,999.82,1.25,25
TowedDecoySettingsSubmarine=4,0.0008,456,0.035,false,999.82,1.25,25
//*********Debug&Development*********
//TRUE - enables some additional test modding. Enable on your own risk.
AddtionalChangesEnabled=TRUE
//If true, enables usage of "Skip Mission(Debug) Key which is used to counter a stuck campaign bug.
SkipMissionKeyEnabled=TRUE
//If enabled - shells and RBUs can't shoot through islands. Enabling may cause performance drop. Or not...
//Works 50/50
ShellColliderEnabled=FALSE
//Log vessel name when reading its file on game loading. Useful to trace what vessel is causing errors.
LogVesselNameOnCreation=FALSE
//-------------Deprecated--------------
//TRUE - Advanced AM-defence plus auto-chaff
//FALSE - Manual chaff
SunrayEnabled=FALSE
//=========Modded Parameters===========
[Music]
MusicMainMenu=audio/music/Cold Waters Main Menu
MusicStrategicMap=audio/music/Cold Waters Strategy
MusicCombatAmbient1=audio/music/Cold Waters Combat 04
MusicCombatAmbient2=audio/music/Cold Waters Combat 01
MusicCombatAmbientNight=audio/music/Cold Waters Combat 02
MusicCombatAmbientIce=audio/music/Cold Waters Combat 03
MusicCombatAction=audio/music/Cold Waters Theme
MusicActionReportVictory=audio/music/Cold Waters Campaign Victory
MusicActionReportLoss=audio/music/Cold Waters Campaign Loss
[Acoustics & Weather]
MaxSurfaceDuctBonus=12
MaxLayerBonus=12
MaxConvergenceBonus=20
ConvergenceRange=35000,44000
MaxBottomBounceBonus=10
BottomBounceRange=15000,20000
BottomBounceDepthRange=2000,2800
AttenuationFactor=0.0008
SpreadingFactor=20
OceanBaseAmbientNoise=75
NoisePerSeaState=3
MaxNoiseFromRain=20
NoiseFromCavitation=20
NoiseFromTransient=5
TargetNoisePerKnot=1
PassiveCompressionFactor=3.2
LandAbsorptionFold=3,4
MaxShallowsAbsorption=20
StrengthTypes=ZeroStrength,VeryWeak,Weak,Moderate,Strong,VeryStrong
TimesOfDay=Dawn,Morning,Noon,Afternoon,Evening,Night
Weather=Clear,Scattered,Broken,Overcast,Rain,Storm,Snow,SnowStorm
WeatherProbability=0.2,0.2,0.2,0.2,0.1,0.1
WeatherSeasonModifier=0.4
SeaStates=Calm,LightAir,LightBreeze,GentleBreeze,ModerateBreeze,FreshBreeze,StrongBreeze,HighWind
SeaStateProbability=0.05,0.1,0.2,0.2,0.2,0.1,0.1,0.05
SeaStateSeasonModifier=0.25
UnderwaterParticles=environment/underwater_particles
RunningSilentBonus=5,8
DetectionThreshold=10
MaintainContactThreshold=1
ContactProfileGraphicFactor=2
NavigationSonarRange=4000
MADDetectionRangeInYards=400
NearbyVesselMinDistance=15000
NearbyWeaponMinDistance=10000
NearbyAircraftMinDistance=5000
[Miscellaneous]
//Flat % chance for whales
WhaleProbability=0.1
//Probability * pixel value of traffic map (0-1), rolls 2x
NeutralVesselProbability1=0.5
NeutralVesselProbability2=0.33
[Environments]
//First environment is used in Unit Reference for lighting
Environment=Day_Clear
Environment=Day_Scattered
Environment=Day_Broken
Environment=Day_Overcast
Environment=Dawn_Clear
Environment=Dawn_Scattered
Environment=Dawn_Broken
Environment=Dawn_Overcast
Environment=Dusk_Clear
Environment=Dusk_Scattered
Environment=Dusk_Broken
Environment=Dusk_Overcast
Environment=Night_Clear
Environment=Night_Scattered
Environment=Night_Broken
Environment=Night_Overcast
UnitReferenceLightingAngle=35,140,0
[Debug Options]
CampaignDebugOnLoad=FALSE
EventsDebugOnContinue=FALSE
UnitReferenceDebugOnSpace=FALSE
AutoCameraPanAndZoom=FALSE
ForceCampaignMissionType=FALSE
ForceCampaignMissionNumber=FALSE
[Difficulty Settings]
//Easy, Normal, Hard, Elite
PlayerHullPoints=3,1.5,1,0.75
EnemyHullPoints=0.75,1,1.125,1.25
PlayerNoiseModifier=0.75,0.9,1,1.1
EnemyNoiseModifier=1.3,1.1,1,0.9
PlayerTMARate=1.4,1.2,1,0.85
EnemyTMARate=0.85,1,1,1.2
CombatRepairTimeModifier=0.8,1,1.5,2
PlayerWeaponReloadTime=0.8,1,1.5,2
EnemyWeaponReloadTime=1,1,1,1
[Difficulty Settings Campaign]
StartPointsModifier=1,1,1,1
//StartPointsModifier=1.2,1,0.8,0.6
WinMissionModifier=1.2,1,0.75,0.5
FailMissionModifier=1.2,1,0.75,0.5
TonnageSunkModifier=1.2,1,0.75,0.5
TimeInPortModifier=0.8,1,1.2,1.5
RestockTimeModifier=0.5,0.8,1,2
RepairTimeModifier=0.8,1,2,3
RescueTimeModifier=0.8,1,2,3
NumberOfASW=6,7,8,9

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