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[NONMODULAR] Human Authority Defaults Consistency #195

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2 changes: 1 addition & 1 deletion code/controllers/configuration/entries/game_options.dm
Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,7 @@
/datum/config_entry/flag/protect_assistant_from_antagonist //If assistants can be traitor/cult/other

/datum/config_entry/string/human_authority //Controls how to enforce human authority
default = "HUMAN_WHITELIST"
default = "DISABLED" /// DOPPLER SHIFT EDIT: disabled is default.

/////////////////////////////////////////////////Outdated human authority settings
/datum/config_entry/flag/enforce_human_authority
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3 changes: 2 additions & 1 deletion config/game_options.txt
Original file line number Diff line number Diff line change
Expand Up @@ -127,7 +127,8 @@ PROTECT_ROLES_FROM_ANTAGONIST
## "HUMAN_WHITELIST": all heads-of-staff jobs will be able to be played by non-humans, unless that job incorporates the "human only" flag (Which can be configured via a variable or the job config txt).
## "NON_HUMAN_WHITELIST": non-humans will not be able to play as heads of staff, unless that job incorporates the "allow non-humans" flag (Which can be configured via a variable or the job config txt).
## "ENFORCED": non-humans cannot be heads of staff, only humans can. the "allow non-humans" setting will be ignored.
HUMAN_AUTHORITY HUMAN_WHITELIST
## Uncomment to enable a human authority mode of your choice.
#HUMAN_AUTHORITY HUMAN_WHITELIST

## If late-joining players have a chance to become a traitor/changeling
ALLOW_LATEJOIN_ANTAGONISTS
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