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Die4Ever edited this page Jun 2, 2023 · 4 revisions

Welcome to the unreal-map-flipper wiki!

Optimal workflow with --all:

Add the relevant folders to your Windows Explorer Quick Access list (the game's Maps folder, the repo's in folder where you tell UnrealEd to export to, the repo's out folder where this program writes to, and the repo's maps folder where you save the UnrealEd .dx file to)

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This program puts the filename for the original map into your clipboard at the start, so you paste into the open dialog, and it waits for you to export with the same name so you just paste into the export dialog.

Then it writes the mirrored file and puts that filename into your clipboard so you just paste into the import dialog, you do the rebuild stuff in UnrealEd, and it waits for you to save the map with the same filename already in your clipboard.

Reference images of RotationTest.dx from UnrealEd:

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