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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Buffered Voronoi Cell Collision Avoidance Demo</title>
<link rel="stylesheet" href="stylesheets/styles.css">
</head>
<style>
</style>
<body>
<svg width="800" height="500"></svg>
<br>
<div class="options">
<div class="ui-section hidden">
<label class="key">Mouse Position:</label>
<label class="input-text" id="mouse-pos"></label>
</div>
<div class="ui-section">
<label class="key">Time: </label>
<label class="input-text" id="time"></label>
</div>
<div class="ui-section">
<label class="key">Robot-Goal Distances: </label>
<label class="input-text" id="distance"></label>
</div>
<div class="ui-section">
<label class="key">Collisions (Unique / Total):</label>
<label class="input-text" id="collision-count"></label>
</div>
<div class="ui-section">
<label class="key">Timescale:</label>
<input type="range" min="0.0001" max="30.0" value=".005" step="0.001" class="slider input" id="time-scale-slider">
</div>
<div class="ui-section">
<label class="key">Robots:</label>
<input type="range" min="2" max="150" value="10" step="1" class="slider input" id="robots-slider">
</div>
<div class="ui-section">
<label class="key">Pause and Reset:</label>
<input type="button" value="Pause" class="input-button input half-btn" id="pause-button" onclick="pauseSimulation()">
<input type="button" value="Reset" class="input-button input half-btn" id="reset-button" onclick="resetSimulation()">
</div>
<div class="ui-section">
<label class="key">Show:</label>
<input type="button" value="All" class="input-button input small-btn active" id="redndering-button" onclick="visualizeElementsChanged()">
<input type="button" value="Robot" class="input-button input small-btn active" id="robot-button" onclick="visualizeElementsChanged()">
<input type="button" value="Goal" class="input-button input small-btn active" id="goal-button" onclick="visualizeElementsChanged()">
<input type="button" value="Local Goal" class="input-button input small-btn active" id="tempGoal-button" onclick="visualizeElementsChanged()">
<input type="button" value="VC" class="input-button input small-btn active" id="vc-button" onclick="visualizeElementsChanged()">
<input type="button" value="BVC" class="input-button input small-btn active" id="bvc-button" onclick="visualizeElementsChanged()">
<input type="button" value="Collisions" class="input-button input small-btn active" id="collisions-button" onclick="visualizeElementsChanged()">
</div>
<div class="ui-section">
<label class="key">Montion Planning:</label>
<select class="input-select input" id="algorithm-select" name="algorithms">
<!-- <option value="0">Random</option> -->
<option value="1">None (Straight To Goal)</option>
<!-- <option value="2">Voronoi Cell</option> -->
<option value="3" selected>Buffered Voronoi Cell</option>
</select>
</div>
<div class="ui-section">
<label class="key">Deadlock Recovery:</label>
<select class="input-select input" id="deadlock-select" name="deadlock" onchange="changeDeadlockAlgorithm()">
<!-- <option value="0">Random</option> -->
<option value="0" selected>None</option>
<option value="1">Simple</option>
<option value="2" >Advanced</option>
</select>
</div>
<div class="ui-section">
<label class="key">Starting Positions:</label>
<select class="input-select input" id="starting-positions-select" name="starting-positions" onchange="changeStartingPositions()">
<option value="0" selected>Random</option>
<option value="1">Circle</option>
<option value="2" >Square 1</option>
<option value="3" >Square 2</option>
</select>
</div>
<div class="ui-section">
<label class="key">Start Benchmarking:</label>
<input type="button" value="Benchmark" class="input-button input small-btn" id="benchmark-button" onclick="toggleBenchmarking()" style="width: 50%;">
</div>
</div>
<div id="graph" class="aGraph" style="display: block;" width="1400" height="600"></div>
<script src="https://d3js.org/d3.v4.js"></script>
<script src="libraries/d3-delaunay.js"></script>
<script src="libraries/offset.js"></script>
<script src="scripts/geometry.js"></script>
<script src="scripts/renderer.js"></script>
<script src="scripts/scene.js"></script>
<script src="scripts/benchmark.js"></script>
<script src="scripts/robot.js"></script>
</body>
</html>
<script>
var uiElements = ["time-scale-slider",
"robots-slider",
"reset-button",
"algorithm-select",
"deadlock-select",
"starting-positions-select"];
function selectElement(id, valueToSelect) {
let element = document.getElementById(id);
element.value = valueToSelect;
}
var getStartingPositionsSettings = function(){
const startPositions = parseInt(document.getElementById("starting-positions-select").value);
switch (startPositions) {
case 0:
return Scene.StartingPositions.Random;
case 1:
return Scene.StartingPositions.Circle;
case 2:
return Scene.StartingPositions.InvertedSquare;
case 3:
return Scene.StartingPositions.InvertedSquare2;
default:
return Scene.StartingPositions.Random;
}
}
var getBenchmarkSettings = function(){
return parseInt(document.getElementById("starting-positions-select").value);
}
// Setup
var timeInstance = 0;
var activeElements = {All:1, Robots:1, Goals:1, TempGoals:1, VC:1, BVC:1, Collisions:1};
var paused = false;
var numberOfRobots = 2;
var radiusOfRobots = 10;
var svg = d3.select("svg");
let motionPlanningAlgorithm = parseInt(document.getElementById("algorithm-select").value);
var gScene = new Scene(svg, numberOfRobots, radiusOfRobots, motionPlanningAlgorithm, activeElements.All, getStartingPositionsSettings());
var bench = new Benchmark(getBenchmarkSettings());
var resetSimulation = function(){
timeInstance = 0;
svg.selectAll("*").remove();
motionPlanningAlgorithm = parseInt(document.getElementById("algorithm-select").value);
gScene = new Scene(svg, numberOfRobots, radiusOfRobots, motionPlanningAlgorithm, activeElements.All, getStartingPositionsSettings());
changeDeadlockAlgorithm();
}
var changeStartingPositions = function(){
let startingPositions = parseInt(document.getElementById("starting-positions-select").value);
switch (startingPositions) {
case 0:
radiusOfRobots = 10;
document.getElementById("robots-slider").max = 150;
document.getElementById("robots-slider").value = 100;
break;
case 1:
radiusOfRobots = 3;
document.getElementById("robots-slider").max = 100;
document.getElementById("robots-slider").value = 100;
break;
default:
radiusOfRobots = 10;
break;
}
}
var changeDeadlockAlgorithm = function(){
let deadlockAlgorithm = parseInt(document.getElementById("deadlock-select").value);
gScene.robots.forEach(r => {
r.setDeadlockAlgo(deadlockAlgorithm);
});
}
var toggleBenchmarking = function(){
uiElements.forEach( e => {
let docEl = document.getElementById(e);
docEl.disabled = !docEl.disabled;
});
bench.setSettings(getBenchmarkSettings());
bench.benchCurSet = [];
bench.toggleBenchmarking();
}
var pauseSimulation = function(){
paused = !paused;
}
svg.on('mousemove', function() {
document.getElementById("mouse-pos").textContent = d3.mouse(this);
});
var visualizeElementsChanged = function(){
document.getElementById(event.srcElement.id).classList.toggle("active");
activeElements = { All:elementActive("redndering-button"),
Robots:elementActive("robot-button"),
Goals:elementActive("goal-button"),
TempGoals:elementActive("tempGoal-button"),
VC:elementActive("vc-button"),
BVC:elementActive("bvc-button"),
Collisions:elementActive("collisions-button")};
gScene.renderingEnabled = activeElements.All;
}
var elementActive = function(id){
return document.getElementById(id).classList.contains("active");
}
var syncSettings = function(){
numberOfRobots = document.getElementById("robots-slider").value;
gScene.setTimeScale(document.getElementById("time-scale-slider").value);
document.getElementById("collision-count").textContent = gScene.uniqueCollisions.length + " / " + gScene.totalCollisionTimeInst;
document.getElementById("time").textContent = timeInstance.toFixed(2);
document.getElementById("distance").textContent = Math.floor(gScene.distance) ;
}
var renderScene = function(){
if(bench.benchmarking && timeInstance > bench.benchMaxTimesteps){
bench.startBenchmarkInstance();
}
if(!paused){
gScene.update(activeElements);
}
bench.updateBenchSet(timeInstance);
// console.log("TimeInstance: ",timeInstance.toFixed(2), " Distance: ", Math.floor(gScene.distance));
syncSettings();
requestAnimationFrame(renderScene);
}
changeDeadlockAlgorithm();
renderScene();
</script>