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fix(server): add GodotInterop to Nuget
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{ | ||
"name": "@danielmcassey/baiters-server", | ||
"description": "WebFishing Server with support for custom plugins", | ||
"version": "0.0.0-development", | ||
"author": { | ||
"name": "Daniel McAssey", | ||
"email": "[email protected]" | ||
}, | ||
"keywords": [ | ||
"webfishing", | ||
"server", | ||
"plugins" | ||
], | ||
"devDependencies": { | ||
"@google/semantic-release-replace-plugin": "^1.2.7", | ||
"@semantic-release/github": "^11.0.1", | ||
"semantic-release-export-data": "^1.1.0" | ||
}, | ||
"bugs": { | ||
"url": "https://github.com/DanielMcAssey/baiters-server/issues" | ||
}, | ||
"repository": { | ||
"type": "git", | ||
"url": "https://github.com/DanielMcAssey/baiters-server.git" | ||
}, | ||
"homepage": "https://github.com/DanielMcAssey/baiters-server", | ||
"license": "MIT", | ||
"private": true | ||
} |