PlanetGeneration Procedurally generate terrain with Perlin Noise and custom shader My Progression through Procedural Generation 1. Maze generation with DFS and BFS (Prim's) 2. Cave generation with Cellular Automata (Conrad's Game of Life) Repo here: https://github.com/DanielKRing1/CaveGeneration-2D 3. Planet generation with Perlin Noise and mesh generation 3.1. Terrain generation with Perlin Noise and custom shader