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Lots of fixes and some addons #299

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merged 35 commits into from
Jan 29, 2025
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@MisterGrimm MisterGrimm commented Jan 28, 2025

About The Pull Request

Fixes #176 #266 #278 #281 #294 #297
Plus some not stated on the github.

Maps :

  • Way too many map fixes to state them all.
  • Armory has been tweaked, and the lower unused security room has been replaced by a Riot Control armory. Morgue connection is still there for sanity reasons.

Necromorphs :

  • Maw and Harvester have been changed to the new sprites.
  • Harvester, marker, and nests now glow.
  • Marker has a soundloop again.
  • Fixes necromorphs not taking damage, again.
  • Necromorph Sense ability overhauled and fixed. Sense given to hunter.
  • Necro signals now properly delete themselves when user ghosts.
  • Necromorphs slowly heal brute while on corruption. Will not heal burns or lasting damage, use regeneration for that.
  • Base passive biomass income slightly reduced, atmos biomass sources removed.
  • Scry no longer has a glow.
  • The three generation "corruption won't grow" bug has been squashed, kudos to @DTraitor for figuring it out.
  • Marker static should now hide chat bubbles.
  • Cysts now check if the target is conscious before shooting at them.
  • Necromorphs can no longer militarize themselves by taking guns from backpacks.

Misc :

  • Duplicate Acetone recipe removed.
  • Morphine recipe no longer conflicts with Acetone.
  • Inaprovaline tweaked to be more inline with 1.0 . Gives good painkiller and a very slow brute heal ontop of crit stabilization. If overdosed will double the painkiller but begin damaging eyes. Eyes can eventually rot if left untreated, resulting in liver and kidney failure.
  • Morphine is now required to make Inaprovaline.
  • Inap OD reduced to 45 units.
  • Laying now reduces bleeding by 50%
  • Rats no longer drop both a body and a edible rat.
  • All forms of caltrop now check if the limb is robotic, instead of if the target can feel pain. Includes punji sticks.
  • Modlink Scryer in loadout now has a cell and frequency.

Changelog

🆑
add: Added "Riot Control" armory where the empty security room by the Morgue used to be
qol: Sense overhauled to work better
qol: Harvester and Maw switched to new sprites
qol: Marker, Harvester, and Nests glow now
qol: Marker has a spooky soundloop again
qol: Necromorphs slowly heal brute on corruption again
qol: Cysts check if a target is conscious before shooting, reducing necro friendly fire.
qol: Caltrop element checks for robotic bodytype now, instead of if the target can feel pain
balance: Base biomass income reduced from 0.5 to 0.3
balance: Atmos objects no longer give biomass
balance: Scry glow removed by popular vote
balance: Inaprovaline partially buffed to 1.0 standards, added nasty OD to compensate
balance: Morphine now required to make Inaprovaline
balance: Inaprovaline OD reduced to 45 units
balance: Laying bleed resistance increased to 50%
fix: Necromorphs take damage again
fix: Signals now delete themselves on player ghosting
fix: Necro corruption no longer breaks when destroyed
fix: Marker static hides runechat bubbles now
fix: Necromorphs can no longer take objects out of storage containers
fix: Duplicate Acetone recipe removed
fix: Morphine & Acetone recipe conflict fixed
fix: Rats no longer drop both a mob body and a edible rat at the same time
fix: Too many map fixes to specify
fix: Replaces modlink scryer in loadout with loaded version
/:cl:

Sym added 30 commits January 14, 2025 10:25
Removes walls from dorm doors, fixes ALOT of space tiles popping up,
So we don't have signals floating around that admins have to delete
Mostly for the base necro healing
Necro must be on a corruption tile to heal
Harvester now glows when it is active
By community consensus at 57%
Morphine now requires nitrogen instead of hydrogen
Makes inap more inline with 1.0, with a twist. Overdose reduced to 45 units, painkilling increased to 40, add very small brute heal, inap now damages eyes if overdosing.
Overdosing would cause a full organ shut down
Med locker now has a health analyzer, and has a name.
Rat would drop  both food and body
Caltrops now check if a body part is robotic, rather then if it can feel pain.
CAUSES RUNTIMES - attempting to fix corruption not regrowing on new node placement
The three generation bug is gone! All praise dtraitor
Static doesn't need to be used
So necros don't get attacked by cysts for dragging a unconscious person
Sym added 5 commits January 27, 2025 19:32
Hopefully this won't go wrong
They could take anything in a inventory and put it in their hands this way
Adds the Riot Control room in place of a empty mostly unused room. Full of lower quality armors and melee weapons.
It has a cell and a frequency now
It still doesn't work for some reason
@MisterGrimm MisterGrimm merged commit 32b2685 into DS-13-Dev-Team:master Jan 29, 2025
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github-actions bot pushed a commit that referenced this pull request Jan 29, 2025
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Corruption will sometimes not grow back after decay
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