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Lots of fixes and some addons #299
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Removes walls from dorm doors, fixes ALOT of space tiles popping up,
So we don't have signals floating around that admins have to delete
Mostly for the base necro healing
Necro must be on a corruption tile to heal
Harvester now glows when it is active
By community consensus at 57%
Morphine now requires nitrogen instead of hydrogen
Makes inap more inline with 1.0, with a twist. Overdose reduced to 45 units, painkilling increased to 40, add very small brute heal, inap now damages eyes if overdosing.
Overdosing would cause a full organ shut down
Med locker now has a health analyzer, and has a name.
Rat would drop both food and body
Caltrops now check if a body part is robotic, rather then if it can feel pain.
CAUSES RUNTIMES - attempting to fix corruption not regrowing on new node placement
The three generation bug is gone! All praise dtraitor
Static doesn't need to be used
So necros don't get attacked by cysts for dragging a unconscious person
Hopefully this won't go wrong
They could take anything in a inventory and put it in their hands this way
Adds the Riot Control room in place of a empty mostly unused room. Full of lower quality armors and melee weapons.
It has a cell and a frequency now
It still doesn't work for some reason
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About The Pull Request
Fixes #176 #266 #278 #281 #294 #297
Plus some not stated on the github.
Maps :
Necromorphs :
Misc :
Changelog
🆑
add: Added "Riot Control" armory where the empty security room by the Morgue used to be
qol: Sense overhauled to work better
qol: Harvester and Maw switched to new sprites
qol: Marker, Harvester, and Nests glow now
qol: Marker has a spooky soundloop again
qol: Necromorphs slowly heal brute on corruption again
qol: Cysts check if a target is conscious before shooting, reducing necro friendly fire.
qol: Caltrop element checks for robotic bodytype now, instead of if the target can feel pain
balance: Base biomass income reduced from 0.5 to 0.3
balance: Atmos objects no longer give biomass
balance: Scry glow removed by popular vote
balance: Inaprovaline partially buffed to 1.0 standards, added nasty OD to compensate
balance: Morphine now required to make Inaprovaline
balance: Inaprovaline OD reduced to 45 units
balance: Laying bleed resistance increased to 50%
fix: Necromorphs take damage again
fix: Signals now delete themselves on player ghosting
fix: Necro corruption no longer breaks when destroyed
fix: Marker static hides runechat bubbles now
fix: Necromorphs can no longer take objects out of storage containers
fix: Duplicate Acetone recipe removed
fix: Morphine & Acetone recipe conflict fixed
fix: Rats no longer drop both a mob body and a edible rat at the same time
fix: Too many map fixes to specify
fix: Replaces modlink scryer in loadout with loaded version
/:cl: