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Mark the mod host-only to avoid handshake issues
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Galster-dev committed Nov 29, 2022
1 parent 8ea2717 commit 1efbb0a
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using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Reactor;
using Reactor.Networking;
using Reactor.Networking.Attributes;

namespace CrowdedMod.HostOnlyKick;

[BepInAutoPlugin]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
[ReactorModFlags(ModFlags.RequireOnHost)]
public partial class HostOnlyKickPlugin : BasePlugin
{
public Harmony Harmony { get; } = new(Id);
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