Skip to content

Commit

Permalink
Merge branch 'build-docs'
Browse files Browse the repository at this point in the history
Improve installation and build documentation.

See wxWidgets#2319

Closes wxWidgets#18720.
  • Loading branch information
vadz committed Apr 11, 2021
2 parents cf01fe5 + 8f0045b commit ed23b47
Show file tree
Hide file tree
Showing 4 changed files with 131 additions and 6 deletions.
12 changes: 6 additions & 6 deletions docs/doxygen/mainpages/topics.h
Original file line number Diff line number Diff line change
Expand Up @@ -18,20 +18,20 @@ topics related to building applications with wxWidgets.
@section page_topics_starting Starting with wxWidgets
@li @subpage overview_referencenotes
@li @subpage overview_roughguide
@li @subpage overview_install
@li @subpage overview_helloworld
@li @subpage overview_cmake
@li @subpage overview_roughguide
@li @subpage overview_referencenotes
@section page_topics_programming Important wxWidgets Topics
@section page_topics_programming Conceptual Overviews
@li @subpage overview_app
@li @subpage overview_unicode
@li @subpage overview_i18n
@li @subpage overview_events
@li @subpage overview_windowsizing
@li @subpage overview_windowids
@li @subpage overview_log
@li @subpage overview_unicode
@li @subpage overview_i18n
@section page_topics_nongui Non-GUI Classes
Expand Down
3 changes: 3 additions & 0 deletions docs/doxygen/overviews/helloworld.h
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,9 @@
This page shows a very simple wxWidgets program that can be used as a skeleton
for your own code. While it does nothing very useful, it introduces a couple of
important concepts and explains how to write a working wxWidgets application.
Trying building and running this application is also a good way of checking
that wxWidgets is correctly installed on your system. And if you haven't
installed wxWidgets yet, please @ref overview_install "do it first".
Note that this simple example creates the UI entirely from C++ code which is
fine for a simple example, but more realistic examples will typically define
Expand Down
117 changes: 117 additions & 0 deletions docs/doxygen/overviews/install.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,117 @@
Installing wxWidgets {#overview_install}
====================

wxWidgets headers and libraries must be available in order to build the
applications using it, so the first step when starting to use wxWidgets is to
install it. This can be done, for all platforms and library versions, by
building wxWidgets from sources, but for the most common platforms pre-built
binaries of the libraries are also provided, so the first decision to make is
whether to use these binaries or build the library yourself. Building the
libraries yourself allows you to compile the latest version using exactly the
options you need, and so is the most flexible solution, but using the binaries
may be simpler and faster -- the choice is yours, just follow the instructions
in the corresponding section below depending on the approach you prefer. Of
course, you only need to do one _or_ the other, _not_ both.


Using Binaries
--------------

How to install binaries depends on your platform:

- For Microsoft Windows (MSW), wxWidgets project provides official binaries
on the [Downloads page](http://www.wxwidgets.org/downloads/), please see
the [instructions for using them](@ref plat_msw_binaries).

- For Linux, and other free Unix-like systems, wxWidgets packages are available
in system repositories under the name "wxGTK". Note that to develop
applications using wxWidgets you may need to install the "development"
packages and not just the libraries needed for running the applications using
wxWidgets. For example, under Debian and Debian-derived systems such as
Ubuntu, you need to run `apt get libwxgtkX.Y-dev`.

- For macOS, wxWidgets is available in third-party package managers such as
[brew][1] or [MacPorts][2], and you can install them in the usual way.

[1]: https://brew.sh/
[2]: https://www.macports.org/


Additionally, some third-party C++ package managers also provide wxWidgets
binaries. For example, please see [this post][3] for the instructions about
using [vcpkg][4] C++ package manager for installing wxWidgets.

[3]: https://www.wxwidgets.org/blog/2019/01/wxwidgets-and-vcpkg/
[4]: https://github.com/microsoft/vcpkg


Building from Source
--------------------

### Getting the sources

To build the library you need to get its sources first. The recommended way to
do it is to use Git to check them out from the official wxWidgets repository
using the following command:

$ git clone --recurse-submodules https://github.com/wxWidgets/wxWidgets.git

Alternatively, you can download the sources from the [downloads page][1].
Please note that all the source archives in different formats (ZIP, 7z,
tar.bz2) contain the same files, but use different line ending formats: Unix
("LF") for the latter one and DOS ("CR LF") for the two other ones, and it is
usually preferable to choose the format corresponding to the current platform.
When downloading the sources with DOS ends of lines, prefer 7z format for much
smaller file size.


### Selecting the build system

wxWidgets can be built using [CMake](https://cmake.org/) under all platforms.
Please follow [CMake build instructions](@ref overview_cmake) if you prefer to
use it.

Otherwise, please use the appropriate instructions depending on your platform:

- For native wxMSW port under [Microsoft Windows](@ref plat_msw_install).
- For wxGTK under [Linux and other Unix-like systems](@ref plat_gtk_install).
- For native wxOSX port under [macOS](@ref plat_osx_install).

The wxWidgets ports mentioned above are the main ones, however other variants
also exist, see [platform details](@ref page_port) page for the full list.


Verifying the Installation
--------------------------

After installing wxWidgets, it is recommended to check that the library can
actually be used by building a minimal wxWidgets program using it, such as
`samples/minimal/minimal.cpp` included in wxWidgets distributions.

You may choose to build this program in any of the following ways:

- Directly from command line under any Unix-like systems, including macOS and
Unix-like environments such as Cygwin or MSYS2 under MSW, just run

$ c++ -o minimal minimal.cpp `wx-config --cxxflags --libs`

Please note that you *must* use `wx-config` to obtain the compiler and linker
flags in this case.

- Using CMake, and the provided `samples/minimal/CMakeLists.txt` file.

- Using Microsoft Visual Studio IDE: simply create a new project and add the
provided `wxwidgets.props` property sheet file to it as explained in the
[instructions](@ref #msw_build_apps) and build the project as usual.

- Using another IDE with wxWidgets support, such as [Code::Blocks][1] or
[CodeLite][2], please use the IDE wizards.

[1]: https://www.codeblocks.org/
[2]: https://codelite.org/

- If you use another IDE, under Unix you should run `wx-config --cxxflags` and
`wx-config --libs` commands separately and copy-and-paste their output to the
"Additional preprocessor options" and "Additional linker options" fields in
your IDE, respectively. Under MSW systems you need to configure the IDE using
the instructions in the ["manual setup"](@ref #msw_build_apps) section.
5 changes: 5 additions & 0 deletions docs/doxygen/overviews/unicode.h
Original file line number Diff line number Diff line change
Expand Up @@ -255,6 +255,11 @@ work. Here are some examples, using a wxString object @c s and some integer @c
string iterators instead if possible or replace this expression with
@code s.c_str() + n @endcode otherwise.
- When using C++11 range-based for loop, the natural construct for iterating
over wxString @code for ( auto& ch: s ) @endcode doesn't compile because of
the unusual iterator type and @code for ( wxUniCharRef ch: s ) @endcode
needs to be used instead.
Another class of problems is related to the fact that the value returned by
@c c_str() itself is also not just a pointer to a buffer but a value of helper
class wxCStrData which is implicitly convertible to both narrow and wide
Expand Down

0 comments on commit ed23b47

Please sign in to comment.