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Update animals.yml
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Vonsant authored Jun 14, 2024
1 parent 640ca7e commit b82363e
Showing 1 changed file with 44 additions and 22 deletions.
66 changes: 44 additions & 22 deletions Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
Original file line number Diff line number Diff line change
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shape:
!type:PhysShapeCircle
radius: 0.25
density: 10
density: 0.8
mask:
- FlyingMobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.1
density: 30
density: 0.1
mask:
- FlyingMobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.2
density: 100
density: 0.0007
mask:
- SmallMobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.2
density: 120
density: 0.007
mask:
- SmallMobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.2
density: 7.5
density: 0.007
mask:
- FlyingMobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.40
density: 400
density: 800
mask:
- MobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.35
density: 150
density: 200
mask:
- MobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.2
density: 100
density: 0.76
mask:
- SmallMobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.2
density: 50
density: 0.77
mask:
- MobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.2
density: 5
density: 0.0007
mask:
- MobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.2
density: 5
density: 0.005
mask:
- SmallMobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.25
density: 100
density: 30
mask:
- MobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.25
density: 25
density: 30
mask:
- MobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.35
density: 130
density: 150
mask:
- MobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.35
density: 50
density: 16.66
mask:
- MobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.35
density: 50 #They actually are pretty light, I looked it up
density: 25.5 #They actually are pretty light, I looked it up
mask:
- MobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.35
density: 50
density: 25.5
mask:
- MobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.35
density: 15
density: 9
mask:
- MobMask
layer:
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Base: caracal_flop
Dead:
Base: caracal_dead
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeCircle
radius: 0.35
density: 30
mask:
- MobMask
layer:
- MobLayer

- type: entity
name: kitten
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thresholds:
0: Alive
25: Dead
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeCircle
radius: 0.35
density: 2
mask:
- MobMask
layer:
- MobLayer

- type: entity
name: sloth
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shape:
!type:PhysShapeCircle
radius: 0.35
density: 5
density: 4
mask:
- MobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.2
density: 120
density: 0.8
mask:
- SmallMobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.35
density: 250
density: 750
mask:
- MobMask
layer:
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shape:
!type:PhysShapeCircle
radius: 0.35
density: 100 # High, because wood is heavy.
density: 15 # High, because wood is heavy.
mask:
- MobMask
layer:
Expand Down

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