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Up060824 #2

Merged
merged 125 commits into from
Aug 6, 2024
Merged

Up060824 #2

merged 125 commits into from
Aug 6, 2024

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Vonsant
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@Vonsant Vonsant commented Aug 6, 2024

About the PR

Why / Balance

How to test

Media

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Breaking changes

Changelog

AF-Buyrcsp2 and others added 30 commits July 21, 2024 21:11
* Investigator (Update)

* changed consoles, removed shutter

* Update Resources/ServerInfo/_NF/Guidebook/Shipyard/Investigator.xml

Co-authored-by: Whatstone <[email protected]>

---------

Co-authored-by: Whatstone <[email protected]>
* FuelVend, rough draft

* FuelVend fixes

* FuelVend pt 2

* Infinite vending supplies

* Infinite tank dispenser inventory

* syntax fix

* Revert EngiVend, gas dispensor, youtool, fuel pack

* FuelVend costs for plasma, uranium, AME jars

* Add welding fuel to the FuelVend, revalue uranium

* fix VendPrice field

* FuelVend cleanup

* meta whitespace, remove CostType enum

* Fix FuelVend license

* rewrite VendingMachineSystem infinite comment

* Plasma, uranium values, override if vend present

* Fix vend order (prefer staticprice vs. stackprice)

* Cleanup

* Update frontier.yml

* Update flatpackvend.yml

* Update vending_machines.yml

---------

Co-authored-by: Dvir <[email protected]>
Co-authored-by: ErhardSteinhauer <[email protected]>
Co-authored-by: Dvir <[email protected]>
* papers, please

* forms_sr.yml: paperwork revisions

* SR Form rewrite, new contraband amnesty form

* Fix pipes colors

---------

Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Dvir <[email protected]>
* Computer YAML cleanup

* ATMs: inheritance order

* computers.yml: cargo order computer has no board
* Adds loadout options and a new hat

* Hamster stc cap, stc loadout order, hamster wear

---------

Co-authored-by: Whatstone <[email protected]>
* Pirate Bounties

The start of a probably long PR for the pirate bounty system.

Not at all complete.

* Changed Components to ID's

Awaiting further checkiessssssssssss

* added additional bounties

Added gold ore/ingots and Vending Machines

* Fixed ID names

Everything was Captain, NO LONGER

* ID Whitelist, move pirate bounties to _NF folders

* Balance Pass

Balanced a couple thing Leander Suggested.

* Pirate bounty components & systems, ROUGH DRAFT.

* Pirate bounty/pallet console UI (ROUGH DRAFT

* Pirate UI (WIP, quarter-baked at best)

* Pirate UI cleanup, first pass

* Booty Crate Sprites

Thanks Schbingus

* Crate fix dumb

* Pirate vessels inherit from pirate vessel class

* Pirate bounty consoles and pad

YEEEEEEEEEEEEEEEEEEEEEEEEE

* FIX

AAAAAAAAA

* Should work -- Console FTL's

Pls work

* Sector service POC, pirate bounty service

* Pirate bounty system: use sector service

* SectorServicePrototype: fix namespace includes

* SectorServicePrototype: yet more namespace include

* namespace includes, pt 3

* CargoSystem: fix obsolete code

* Add pirate bounty and redemption WIP computers

* Pirate bounties: fix whitelist, add blacklist

* SectorServicePrototype: add serializable attribute

* SectorServicePrototype: default name

* SectorServicePrototype to shared

* YAML linter fixes, no service serialization

* ProtoIdWhitelist: use List, adjust bounty values

* PirateBounty: use existing Bounty name ID group

* global service: station component, bounty system

* Redundant functions, generics

* SectorServiceSystem: interface woes

* PirateBounty component work

* PirateBounty: more sector service fixes

* yet more pirate bounty & sector service system

* SectorService: revert to GetServiceEntity for now

* CargoSystem.PirateBounty.cs: restore entity UIDs

* partial problems require partial components

* Remove Cargo UI key, add a few debug prints

* pirate bounty console and pallet FTL

* Pirate bounty console UI

* PirateBounty: compilation fixes

* PirateBounty

* Summon chest WIP

* More pirate bounty stuff

* PirateBountyEntry: access button rewrite

* cancel vs. skip, spawning fixes

* Undupe pirate-pallet strings

* 30 minute cancel

* pirate bounty chest and reminder descriptions

* Rough pirate contraband console

* Pirate contraband exchange

* Add pirate appraisal tool

* "black market"

* Half of a bounty redemption algo

* Pirate bounty redemption, part 2

* Pirate bounty redemption: first rough version?

* closer to compilation

* Compilation fixes

* Bounty redemption UI

* Pirate bounty redemption fixes

* Set up label on pirate bounty, fix whitelist check

* Id whitelist

* ID whitelist fixes

* Fix crate IDs used for lookup

* fix bounty whitelisting, bounty chests, prices

* Fix up bounties, fluent entries for bounties

* Bah

* Update cove.yml

* pirate bounty consoles, unshaded pad, cove pads

* piratebounty.png: fix one bad pixel

* Revert the mark of the beast

* humility

* Pirate Bounty cleanup

* cleanup contraband.png pixels

* fix pirate logo

* Polish: noises, UI updates & strings

* Pirate Bounty: redemption text

* Fix spawn chest sound

* Update cove.yml

* Update cove.yml

* Update pirate.yml

---------

Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Dvir <[email protected]>
Co-authored-by: Dvir <[email protected]>
…iers-14#1730)

* Random corpses aren't entirely fresh

* Update corpses.yml

No more SalvRestrictions
* ATM fixes (restore netSync, noRot for standing)

* netSync->netsync
* VesselList: don't deselect if prev selection valid

* VesselListControl: better filtering & selection

* Check job requirements when setting button enabled

---------

Co-authored-by: Dvir <[email protected]>
…s-14#1709)

* blood moon invis walls, syndie intercept loose pipe and walls

* buffed loot

* better visuals for invisible cult wall
* Gestio Re-balance

* fix

* Update ammo.yml

* Update Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Rifles/gestio.yml

Co-authored-by: Whatstone <[email protected]>

* Update Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Rifles/gestio.yml

Co-authored-by: Whatstone <[email protected]>

* Update ammo.yml

* minAngle nerf: bring in line with other wieldables

---------

Co-authored-by: Dvir <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Dvir <[email protected]>
Co-authored-by: Whatstone <[email protected]>
dvir001 and others added 16 commits August 4, 2024 16:49
* Fix Broken Grid Names

* Fix 2

* Fix 3

* Conflicts
* Add the SR shipyard console to Frontier Outpost

Co-authored-by: Tych0 <[email protected]>

* bottleneck: add SR access

* Update frontier.yml

---------

Co-authored-by: Tych0 <[email protected]>
Co-authored-by: Dvir <[email protected]>
* Fix two minor POI bugs (Tinnia's, Trade)

* Update fax_machine.yml

---------

Co-authored-by: Dvir <[email protected]>
* RCD: vend prices

* Update shipyard_rcd.yml

* Update tools.yml

---------

Co-authored-by: Dvir <[email protected]>
* Reduce magboots staticPrice to 200

* magboots: bad comment
@Vonsant Vonsant merged commit 1e53572 into master Aug 6, 2024
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