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Up060824 #2
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* Investigator (Update) * changed consoles, removed shutter * Update Resources/ServerInfo/_NF/Guidebook/Shipyard/Investigator.xml Co-authored-by: Whatstone <[email protected]> --------- Co-authored-by: Whatstone <[email protected]>
* FuelVend, rough draft * FuelVend fixes * FuelVend pt 2 * Infinite vending supplies * Infinite tank dispenser inventory * syntax fix * Revert EngiVend, gas dispensor, youtool, fuel pack * FuelVend costs for plasma, uranium, AME jars * Add welding fuel to the FuelVend, revalue uranium * fix VendPrice field * FuelVend cleanup * meta whitespace, remove CostType enum * Fix FuelVend license * rewrite VendingMachineSystem infinite comment * Plasma, uranium values, override if vend present * Fix vend order (prefer staticprice vs. stackprice) * Cleanup * Update frontier.yml * Update flatpackvend.yml * Update vending_machines.yml --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: ErhardSteinhauer <[email protected]> Co-authored-by: Dvir <[email protected]>
* papers, please * forms_sr.yml: paperwork revisions * SR Form rewrite, new contraband amnesty form * Fix pipes colors --------- Co-authored-by: Whatstone <[email protected]> Co-authored-by: Dvir <[email protected]>
* Computer YAML cleanup * ATMs: inheritance order * computers.yml: cargo order computer has no board
* Adds loadout options and a new hat * Hamster stc cap, stc loadout order, hamster wear --------- Co-authored-by: Whatstone <[email protected]>
* Pirate Bounties The start of a probably long PR for the pirate bounty system. Not at all complete. * Changed Components to ID's Awaiting further checkiessssssssssss * added additional bounties Added gold ore/ingots and Vending Machines * Fixed ID names Everything was Captain, NO LONGER * ID Whitelist, move pirate bounties to _NF folders * Balance Pass Balanced a couple thing Leander Suggested. * Pirate bounty components & systems, ROUGH DRAFT. * Pirate bounty/pallet console UI (ROUGH DRAFT * Pirate UI (WIP, quarter-baked at best) * Pirate UI cleanup, first pass * Booty Crate Sprites Thanks Schbingus * Crate fix dumb * Pirate vessels inherit from pirate vessel class * Pirate bounty consoles and pad YEEEEEEEEEEEEEEEEEEEEEEEEE * FIX AAAAAAAAA * Should work -- Console FTL's Pls work * Sector service POC, pirate bounty service * Pirate bounty system: use sector service * SectorServicePrototype: fix namespace includes * SectorServicePrototype: yet more namespace include * namespace includes, pt 3 * CargoSystem: fix obsolete code * Add pirate bounty and redemption WIP computers * Pirate bounties: fix whitelist, add blacklist * SectorServicePrototype: add serializable attribute * SectorServicePrototype: default name * SectorServicePrototype to shared * YAML linter fixes, no service serialization * ProtoIdWhitelist: use List, adjust bounty values * PirateBounty: use existing Bounty name ID group * global service: station component, bounty system * Redundant functions, generics * SectorServiceSystem: interface woes * PirateBounty component work * PirateBounty: more sector service fixes * yet more pirate bounty & sector service system * SectorService: revert to GetServiceEntity for now * CargoSystem.PirateBounty.cs: restore entity UIDs * partial problems require partial components * Remove Cargo UI key, add a few debug prints * pirate bounty console and pallet FTL * Pirate bounty console UI * PirateBounty: compilation fixes * PirateBounty * Summon chest WIP * More pirate bounty stuff * PirateBountyEntry: access button rewrite * cancel vs. skip, spawning fixes * Undupe pirate-pallet strings * 30 minute cancel * pirate bounty chest and reminder descriptions * Rough pirate contraband console * Pirate contraband exchange * Add pirate appraisal tool * "black market" * Half of a bounty redemption algo * Pirate bounty redemption, part 2 * Pirate bounty redemption: first rough version? * closer to compilation * Compilation fixes * Bounty redemption UI * Pirate bounty redemption fixes * Set up label on pirate bounty, fix whitelist check * Id whitelist * ID whitelist fixes * Fix crate IDs used for lookup * fix bounty whitelisting, bounty chests, prices * Fix up bounties, fluent entries for bounties * Bah * Update cove.yml * pirate bounty consoles, unshaded pad, cove pads * piratebounty.png: fix one bad pixel * Revert the mark of the beast * humility * Pirate Bounty cleanup * cleanup contraband.png pixels * fix pirate logo * Polish: noises, UI updates & strings * Pirate Bounty: redemption text * Fix spawn chest sound * Update cove.yml * Update cove.yml * Update pirate.yml --------- Co-authored-by: Whatstone <[email protected]> Co-authored-by: Whatstone <[email protected]> Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
…iers-14#1730) * Random corpses aren't entirely fresh * Update corpses.yml No more SalvRestrictions
* ATM fixes (restore netSync, noRot for standing) * netSync->netsync
* VesselList: don't deselect if prev selection valid * VesselListControl: better filtering & selection * Check job requirements when setting button enabled --------- Co-authored-by: Dvir <[email protected]>
…s-14#1709) * blood moon invis walls, syndie intercept loose pipe and walls * buffed loot * better visuals for invisible cult wall
* Gestio Re-balance * fix * Update ammo.yml * Update Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Rifles/gestio.yml Co-authored-by: Whatstone <[email protected]> * Update Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Rifles/gestio.yml Co-authored-by: Whatstone <[email protected]> * Update ammo.yml * minAngle nerf: bring in line with other wieldables --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Whatstone <[email protected]> Co-authored-by: Dvir <[email protected]> Co-authored-by: Whatstone <[email protected]>
…4#1725)" (new-frontiers-14#1791) This reverts commit 71a213f.
* Fix Broken Grid Names * Fix 2 * Fix 3 * Conflicts
* Add the SR shipyard console to Frontier Outpost Co-authored-by: Tych0 <[email protected]> * bottleneck: add SR access * Update frontier.yml --------- Co-authored-by: Tych0 <[email protected]> Co-authored-by: Dvir <[email protected]>
* Fix two minor POI bugs (Tinnia's, Trade) * Update fax_machine.yml --------- Co-authored-by: Dvir <[email protected]>
* Food * Update boxes.yml
* RCD: vend prices * Update shipyard_rcd.yml * Update tools.yml --------- Co-authored-by: Dvir <[email protected]>
* Reduce magboots staticPrice to 200 * magboots: bad comment
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Aug 6, 2024
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