Skip to content

v5.1

Compare
Choose a tag to compare
@N7Huntsman N7Huntsman released this 02 Jan 05:12
· 4691 commits to Development since this release
d57d61f

Combat Extended 5.1 “New Year, New Gear”

Features

  • Firing weapons now creates filth (10% chance per shot) in the form of empty casings, expended rocket launcher tubes, and similar debris. This can be toggled in the mod options.
  • Spent casings now make appropriate sounds when hitting the ground.

Fixes

  • Fix some cases where capitalization errors prevented ‘Inherit’ tags from working as intended.
  • Fixed a bug with the AmmoInjector that prevented traders from spawning with some types of ammo.
  • Gave beer an appropriate bulk of 0.35 instead of the default value of 1.
  • Gave the advanced helmet a wornBulk of 1 instead of 0.
  • Mechanoid ammo beacons no longer supply infinite ammo.
  • Various harmless types of projectiles like smoke and firefoam no longer create suppression.

Compatibility

  • Add integrated patches for the following mods:

    • [RH2] Faction: Bounty Hunters
    • [RH2] Faction: VOID
    • [XND] Vanilla-Friendly Animal Surgery
    • Alpha Genes
    • Alpha Genes - Insectoid Mutations
    • Alpha Memes
    • Astra Militarum Regimentum - Cadia
    • Astra Militarum Regimentum - Krieg
    • Astra Militarum Regimentum - Krieg: Officer Helmet
    • Erin's Auronya - HAR Edition
    • Erin's Final Fantasy Races
    • Grimworld Lasguns
    • Infinity Rim: Ariadna
    • Killzone Concept Armor Set
    • Logistics_Mechanoid
    • Medieval Medicines 1.4 Medieval Overhaul Edition
    • Obsidia Expansion – Mothoids
    • Ordo Tempestus - Tempestus Scions
    • Revia Race – biotech
    • Reinforced Mechanoid 2
    • RimFantasy - Medieval Overhaul Edition
    • RimFantasy - House Doyle
    • RimNauts 2
    • Risk of Rain: UES Contact Light Armory
    • Star Crafters Armory
    • Steamworld Uniforms
    • T's Conversion Staff
    • Urbworld Weaponry: Caseless
    • Vanilla Factions Expanded - Empire
    • Vanilla Races Expanded – Hussar
    • Vanilla XCOM Weapons
    • Warcasket Persona Weapons
  • Updated integrated patches for the following mods:

    • [JDS] Castle Walls
    • [JDS] Exiled Dawn
    • [K4G] RimWorld War 2
    • [LF] Red Dawn
    • ADE Advanced Turrets
    • ADE Advanced Turrets +
    • Alpha Animals
    • Altered Carbon
    • Ancient Fallout Armory
    • Android Tiers
    • Androids
    • Anima Animals - Community Pack
    • Anima Animals
    • Animal Equipment
    • Anty the War Ant
    • Apparello
    • Arachne
    • Arasaka Corporation
    • Archotech PowerArmor
    • Astoriel Legacy
    • Censored Armory
    • Devilstrand Animals
    • Dinosauria
    • Doom Factions
    • Dragons Descent
    • Dubs Rimatomics
    • Dumbs' Dachshunds
    • Edge of Descension – Monoblades
    • Iron Harvest Pkp 17 "Eisenhans" Powerarmor
    • Epona Race
    • Erin’s Critter Collection
    • Erin’s Fox Squirrel
    • Erin’s Lizard Doggo
    • Erin’s Mountain Animals
    • Expanded Materials - Metals
    • FFGermanShepherd
    • FROG Suit Set
    • Faction – Mafia
    • Fallout New Vegas – Elite Riot Gear
    • Farming Expansion
    • Forsakens
    • Fort’s Firefighter Gadget
    • Fortifications – Industrial
    • Frontline Collection
    • Gulden Mod
    • HLX Regrowth – Extinct Animals Pack
    • Half Dragons
    • HALO: Rimworld Auxiliary Combat Armory
    • HALO: UNSC Armoury
    • Halo UNSC Weapon Pack
    • Japanese Dogs
    • Kaiser Armory
    • Kijin 2.0
    • Kit’s Gunpowder Weapons
    • Let’s Have a Cat!
    • Martens – Nature's Most Adorable Assassins
    • Mechanoid Bench 2
    • Mechanoids Bench 3
    • Medieval Overhaul
    • Megafauna
    • Miho Race
    • Misc. Turrets
    • MorrowRim
    • MorrowRim - Trolls
    • Nihal
    • RadWorld
    • ReGrowth Collection
    • Rim Flood
    • Rim-Effect Collection
    • RimCraft Collection
    • Rimsenal Collection
    • T’s Samurai Faction
    • The Joris Experience
    • Vanilla Animals Expanded
    • Vanilla Armour Expanded
    • Vanilla Factions Expanded – Mechanoids
    • Vanilla Factions Expanded – Pirates
    • Vanilla Factions Expanded – Vikings
    • Vanilla Furniture Expanded – Security
    • Vanilla Genetics Expanded
    • Vanilla Psycasts Expanded
    • Vanilla Weapons Expanded – Tribal
    • WarCasket Expanded
    • Zombieland

Balance

  • Integrated the Gun Powder research project from CE Guns for primitive firearms.
  • Removed BaseHealthScale and combatPower changes for various animals.
  • Overhauled the power consumption of various turrets, significantly reducing them in most cases.
  • Increased the size of the human Ribcage, so it’s no longer so small compared to other parts.
  • Reverted animal body part coverage to vanilla values. This should make most animals marginally tougher by reducing the frequency of hits to internal organs.
  • Removed the PsychicSensitivity reduction from power armor helmets.
  • Power armor helmets now protect from tox gas exposure.
  • Reduced the hitpoints of the Autocannon and Sniper turrets from 750 to 500.
  • EMP munitions now require Microelectronics, in line with vanilla.
  • Adjusted the generation chance of EMP rounds on non-colony pawnkinds.
  • Increased Tough trait damage reduction from 25% to 33%.
  • Changed tribal ranged chiefs weaponTags from “Gun” to “SimpleGun”.
  • Adjusted the reward frequency of 81mm anti-grain shells.
  • Adjusted the psychite tolerance and crash MTB of Psycho.
  • Flammability of simple auto turrets increased to 70%.
  • Adjusted the cost of various auto turrets.
  • Increased the bulk capacity of the child’s backpack from 15 to 20.
  • Reduced the cooldown of the sniper turret.
  • Biotech: Tesseron and Apocriton mechs will now use cover.
  • Biotech: Psycho is now affected by psychite drug genes.
  • Ideology: Tweaked the melee tool chanceFactor of various dryads.
  • Royalty: Tweaks some mech turrets.

Misc.

  • Updated PublishedFileID number.
  • Added initial framework for supporting vehicles.
  • Reduced the performance impact of pawns seeking cover when under fire.
  • Whitespace, descriptions, and formatting housekeeping.
  • Hardened the loading process to prevent ReflectionTypeLoadException errors from breaking assembly loading.
  • Removed a redundant patch impacting the coverage of the human foot.
  • Tweaks to spent casing motes.
  • Added a new “demolition” ammo class for thump weaponry and similar and applied it to appropriate existing ammo types.
  • Added various new ammo and projectile bases for spacer, explosive, medium, and medium spacer ammo types. This is for both traders and for streamlining inheritance in some cases.
  • Removed an overwriting “BaseBullet” and replaced it with patches.
  • Rifle and high caliber HE ammunition now labeled as “AP-HE”.
  • Split some autocannon and grenade ammo into its own trade tag and gave the tag to appropriate traders.
  • Made nodes associated with projectile suppression accessible in .xml.
  • Reduced the volume range of various rocket sustainers.
  • Removed some placeholder files in DLC folders.
  • Implemented enforced style in source files.
  • The animal autopatch now logs what animals it has patched in autopatcher verbose logging mod.

Notes:

  • Removed patches for some [RH] Faction mods for older version of the game.
  • Removed patch for [Fuu] Uncompromising Tribal Faction. Patch is now integrated on the mod’s side.
  • The Vanilla Furniture Expanded – Production xml patch has been replaced with a c# patch.