v5.1
N7Huntsman
released this
02 Jan 05:12
·
4691 commits
to Development
since this release
Combat Extended 5.1 “New Year, New Gear”
Features
- Firing weapons now creates filth (10% chance per shot) in the form of empty casings, expended rocket launcher tubes, and similar debris. This can be toggled in the mod options.
- Spent casings now make appropriate sounds when hitting the ground.
Fixes
- Fix some cases where capitalization errors prevented ‘Inherit’ tags from working as intended.
- Fixed a bug with the AmmoInjector that prevented traders from spawning with some types of ammo.
- Gave beer an appropriate bulk of 0.35 instead of the default value of 1.
- Gave the advanced helmet a wornBulk of 1 instead of 0.
- Mechanoid ammo beacons no longer supply infinite ammo.
- Various harmless types of projectiles like smoke and firefoam no longer create suppression.
Compatibility
-
Add integrated patches for the following mods:
- [RH2] Faction: Bounty Hunters
- [RH2] Faction: VOID
- [XND] Vanilla-Friendly Animal Surgery
- Alpha Genes
- Alpha Genes - Insectoid Mutations
- Alpha Memes
- Astra Militarum Regimentum - Cadia
- Astra Militarum Regimentum - Krieg
- Astra Militarum Regimentum - Krieg: Officer Helmet
- Erin's Auronya - HAR Edition
- Erin's Final Fantasy Races
- Grimworld Lasguns
- Infinity Rim: Ariadna
- Killzone Concept Armor Set
- Logistics_Mechanoid
- Medieval Medicines 1.4 Medieval Overhaul Edition
- Obsidia Expansion – Mothoids
- Ordo Tempestus - Tempestus Scions
- Revia Race – biotech
- Reinforced Mechanoid 2
- RimFantasy - Medieval Overhaul Edition
- RimFantasy - House Doyle
- RimNauts 2
- Risk of Rain: UES Contact Light Armory
- Star Crafters Armory
- Steamworld Uniforms
- T's Conversion Staff
- Urbworld Weaponry: Caseless
- Vanilla Factions Expanded - Empire
- Vanilla Races Expanded – Hussar
- Vanilla XCOM Weapons
- Warcasket Persona Weapons
-
Updated integrated patches for the following mods:
- [JDS] Castle Walls
- [JDS] Exiled Dawn
- [K4G] RimWorld War 2
- [LF] Red Dawn
- ADE Advanced Turrets
- ADE Advanced Turrets +
- Alpha Animals
- Altered Carbon
- Ancient Fallout Armory
- Android Tiers
- Androids
- Anima Animals - Community Pack
- Anima Animals
- Animal Equipment
- Anty the War Ant
- Apparello
- Arachne
- Arasaka Corporation
- Archotech PowerArmor
- Astoriel Legacy
- Censored Armory
- Devilstrand Animals
- Dinosauria
- Doom Factions
- Dragons Descent
- Dubs Rimatomics
- Dumbs' Dachshunds
- Edge of Descension – Monoblades
- Iron Harvest Pkp 17 "Eisenhans" Powerarmor
- Epona Race
- Erin’s Critter Collection
- Erin’s Fox Squirrel
- Erin’s Lizard Doggo
- Erin’s Mountain Animals
- Expanded Materials - Metals
- FFGermanShepherd
- FROG Suit Set
- Faction – Mafia
- Fallout New Vegas – Elite Riot Gear
- Farming Expansion
- Forsakens
- Fort’s Firefighter Gadget
- Fortifications – Industrial
- Frontline Collection
- Gulden Mod
- HLX Regrowth – Extinct Animals Pack
- Half Dragons
- HALO: Rimworld Auxiliary Combat Armory
- HALO: UNSC Armoury
- Halo UNSC Weapon Pack
- Japanese Dogs
- Kaiser Armory
- Kijin 2.0
- Kit’s Gunpowder Weapons
- Let’s Have a Cat!
- Martens – Nature's Most Adorable Assassins
- Mechanoid Bench 2
- Mechanoids Bench 3
- Medieval Overhaul
- Megafauna
- Miho Race
- Misc. Turrets
- MorrowRim
- MorrowRim - Trolls
- Nihal
- RadWorld
- ReGrowth Collection
- Rim Flood
- Rim-Effect Collection
- RimCraft Collection
- Rimsenal Collection
- T’s Samurai Faction
- The Joris Experience
- Vanilla Animals Expanded
- Vanilla Armour Expanded
- Vanilla Factions Expanded – Mechanoids
- Vanilla Factions Expanded – Pirates
- Vanilla Factions Expanded – Vikings
- Vanilla Furniture Expanded – Security
- Vanilla Genetics Expanded
- Vanilla Psycasts Expanded
- Vanilla Weapons Expanded – Tribal
- WarCasket Expanded
- Zombieland
Balance
- Integrated the Gun Powder research project from CE Guns for primitive firearms.
- Removed BaseHealthScale and combatPower changes for various animals.
- Overhauled the power consumption of various turrets, significantly reducing them in most cases.
- Increased the size of the human Ribcage, so it’s no longer so small compared to other parts.
- Reverted animal body part coverage to vanilla values. This should make most animals marginally tougher by reducing the frequency of hits to internal organs.
- Removed the PsychicSensitivity reduction from power armor helmets.
- Power armor helmets now protect from tox gas exposure.
- Reduced the hitpoints of the Autocannon and Sniper turrets from 750 to 500.
- EMP munitions now require Microelectronics, in line with vanilla.
- Adjusted the generation chance of EMP rounds on non-colony pawnkinds.
- Increased Tough trait damage reduction from 25% to 33%.
- Changed tribal ranged chiefs weaponTags from “Gun” to “SimpleGun”.
- Adjusted the reward frequency of 81mm anti-grain shells.
- Adjusted the psychite tolerance and crash MTB of Psycho.
- Flammability of simple auto turrets increased to 70%.
- Adjusted the cost of various auto turrets.
- Increased the bulk capacity of the child’s backpack from 15 to 20.
- Reduced the cooldown of the sniper turret.
- Biotech: Tesseron and Apocriton mechs will now use cover.
- Biotech: Psycho is now affected by psychite drug genes.
- Ideology: Tweaked the melee tool chanceFactor of various dryads.
- Royalty: Tweaks some mech turrets.
Misc.
- Updated PublishedFileID number.
- Added initial framework for supporting vehicles.
- Reduced the performance impact of pawns seeking cover when under fire.
- Whitespace, descriptions, and formatting housekeeping.
- Hardened the loading process to prevent ReflectionTypeLoadException errors from breaking assembly loading.
- Removed a redundant patch impacting the coverage of the human foot.
- Tweaks to spent casing motes.
- Added a new “demolition” ammo class for thump weaponry and similar and applied it to appropriate existing ammo types.
- Added various new ammo and projectile bases for spacer, explosive, medium, and medium spacer ammo types. This is for both traders and for streamlining inheritance in some cases.
- Removed an overwriting “BaseBullet” and replaced it with patches.
- Rifle and high caliber HE ammunition now labeled as “AP-HE”.
- Split some autocannon and grenade ammo into its own trade tag and gave the tag to appropriate traders.
- Made nodes associated with projectile suppression accessible in .xml.
- Reduced the volume range of various rocket sustainers.
- Removed some placeholder files in DLC folders.
- Implemented enforced style in source files.
- The animal autopatch now logs what animals it has patched in autopatcher verbose logging mod.
Notes:
- Removed patches for some [RH] Faction mods for older version of the game.
- Removed patch for [Fuu] Uncompromising Tribal Faction. Patch is now integrated on the mod’s side.
- The Vanilla Furniture Expanded – Production xml patch has been replaced with a c# patch.