v4.8
N7Huntsman
released this
17 Aug 08:54
·
6379 commits
to Development
since this release
Combat Extended 4.8 “Tacti-Cool”
Features
- Added a new underbarrel weapon system, allowing support grenade launchers, underbarrel shotguns, and other secondary weapon systems.
- Added the ability to manually load ammunition into the inventory of certain kinds of pawns, allowing non-colonist shooters like robots and hacked mechs to be rearmed.
- Blind pawns can now fire ranged weapons, using their hearing to detect targets at very close range (within 5 tiles) and can fire in the direction of gun shots the hear. If you’re blind and deaf, well, sorry about your luck.
- Added support for time-fused explosives, intended to detonate in flight. Added new time-fused projectiles for 30x29mm, 40x46mm, and 40x53mm grenades, as well as 90mm Flak.
Fixes
- Fixed a bug where 5x35 and 6x22 Charged projectiles had the wrong parent.
- Fixed outdated stats for 20 Gauge shotgun ammo.
- Fixed an issue where the gunlink has inheriting smoke immunity from power armor helmets.
- Nudists no longer consider shields to be clothing.
- Fixed an error associated with the binoculars not having a melee tool.
- Fixed an issue with ignorePartialLoSBlocker weapons, where always being forced to aim for the target’s feet could make the shots very inaccurate.
- Downed or prone pawns are now shorter than crouched ones instead of being the same height.
- Fixed an issue where EMP rounds did not obey their set chance to break a shield, and would either always or never break the shield upon impact.
- Shooters will no longer attempt to lead stunned targets.
- Mech turrets now check a large area in their vicinity for ammo sitting on the ground before requesting more, which should reduce the excessive dropping of turret ammo by mech ammo beacons.
Compatibility
- Add integrated patches for the following mods:
- [K4G] RimWorld War 2
- Archotech PowerArmor
- Erin's Azaphrae
- Gulden Mod
- Lemolim Race
- Moonjelly Race
- Moyo - The Cartel Arrives
- Nakin Race
- Stalingrad – Uniforms
- Outland - Motz Coalition
- RimTraits - General Traits
- Rimworld-Style Pilas and Bows Strapped with Grenades and Shells Extended
- Seren from Stardust
- Ushankas Glitterworld Uprising
- Vanilla Base Generation Expanded
- Vanilla Genetics Expanded
- Vanilla Psycasts Expanded*
- Updated integrated patches for the following mods:
- [SYR] Individuality
- Alpha Animals
- Dubs Rimatomics
- Fortifications – Industrial
- Kobold Factions
- Medieval Overhaul
- Miho the Celestial Fox
- NewRatkinPlus
- Orassans
- Reinforced Mechanoids: Tyrikan-Line
- RH2 Rimmunation 2
- Rimsenal Collection
- Vanilla Factions Expanded – Mechanoids
- Vanilla Factions Expanded – Pirates
- Vanilla Furniture Expanded – Security
- Vanilla Weapons Expanded - Heavy Weapons
Balance
- 164x284mm Demolition Shell used by the Termite now have a secondary explosive charge, making them more effective at penetrating walls.
- Changed the centipede’s 80x256mm Fuel Cell from Thermobaric to Incendiary.
- Added basic Armor Piercing rounds to some high caliber ammo sets.
- Increased the sharp AP of 20x102mm NATO.
- Decreased the sharp AP of 20mm Hispano, 20mm Mauser, and 20mm ShVak.
- Added appropriate cover values for various pieces of ancient debris.
- Added mass stats to various turrets that previously lacked them.
- Royalty:
- Blaster turret changed from 6x24 to 6x22mm Charged.
Misc.
- Shooters can now switch to other, nearby targets mid-burst, useful for weapons that fire a lot of rounds in each burst.
- Dropping a weapon will now no longer reset its firing mode to the weapon’s default.
- Various turrets now require medium terrain.
- Added a ‘NoSwitch’ weapon tag that will prevent shooters from stowing the weapon in their inventory.
- Changed the default aim mode of some vanilla weapons, like pistols, to Snapshot.
- Updated mod setting defaults. Right-click ammo selection and realistic cook-off are now enabled by default.
- Updated mod setting labels.
- Updated some tooltips.
- New 73mm PG-15V rocket ammo set.
- New textures for RPG-7 ammo.
- New textures for spent casing motes.
Notes:
*Some psycasts, such as the shields, may not work correctly in all circumstances, but by and large the mod is compatible.