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Rotating turret and Fire arc restriction #3643
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12771783874.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12772460321.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12781532455.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12843256921.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12966962024.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12967044508.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12971233786.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12971617651.zip |
Additions
The ability to set a turret to "non-snap", so that the turret turns at a finite speed to train on target. Weapon warm up will be ticking until 1 while turning but aiming will be prevented, and will only fire when it can turn toward target at next tick.
The ability to do so is toggled via the existance of NonSnapTurretExtension modextension in turret building's def.
Non snap turrets will prioritize targets near its current orientation, with weight adjustable in mod extension.
Turrets can have their arc of fire adjusted, with maximal and minimal amount adjustable in compprops. This behaviour is enabled via the CompFireArc comp in turret building's def
Alternatives
Light-speed turret motors.
WIP
Gizmo texture
Testing
Check tests you have performed: