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Merge pull request #3659 from Tostov/Harana-Patcch
Harana patch
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141 changes: 141 additions & 0 deletions
141
...enal Xenotype Pack - Harana/Patches/Rimsenal Xenotype Pack - Harana/Apparel_Harana_CE.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Patch> | ||
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<Operation Class="PatchOperationFindMod"> | ||
<mods> | ||
<li>Rimsenal - Core</li> | ||
</mods> | ||
<match Class="PatchOperationSequence"> | ||
<operations> | ||
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<!-- ========== Shock Suit =========== --> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Apparel_Shocksuit"]/statBases/Mass</xpath> | ||
<value> | ||
<Mass>60</Mass> | ||
<Bulk>90</Bulk> | ||
<WornBulk>18</WornBulk> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Apparel_Shocksuit"]/costList/Plasteel</xpath> | ||
<value> | ||
<Plasteel>180</Plasteel> | ||
<DevilstrandCloth>40</DevilstrandCloth> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="Apparel_Shocksuit"]/apparel/bodyPartGroups</xpath> | ||
<value> | ||
<li>Hands</li> | ||
<li>Feet</li> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Apparel_Shocksuit"]/equippedStatOffsets/MoveSpeed</xpath> | ||
<value> | ||
<CarryWeight>90</CarryWeight> | ||
<CarryBulk>10</CarryBulk> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Apparel_Shocksuit"]/statBases/ArmorRating_Sharp</xpath> | ||
<value> | ||
<ArmorRating_Sharp>17</ArmorRating_Sharp> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Apparel_Shocksuit"]/statBases/ArmorRating_Blunt</xpath> | ||
<value> | ||
<ArmorRating_Blunt>51</ArmorRating_Blunt> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationAddModExtension"> | ||
<xpath>Defs/ThingDef[defName="Apparel_Shocksuit"]</xpath> | ||
<value> | ||
<li Class="CombatExtended.PartialArmorExt"> | ||
<stats> | ||
<li> | ||
<ArmorRating_Sharp>0.90</ArmorRating_Sharp> | ||
<parts> | ||
<li>Neck</li> | ||
<li>Arm</li> | ||
<li>Leg</li> | ||
</parts> | ||
</li> | ||
<li> | ||
<ArmorRating_Blunt>0.90</ArmorRating_Blunt> | ||
<parts> | ||
<li>Neck</li> | ||
<li>Arm</li> | ||
<li>Leg</li> | ||
</parts> | ||
</li> | ||
<li> | ||
<ArmorRating_Sharp>0.70</ArmorRating_Sharp> | ||
<parts> | ||
<li>Hand</li> | ||
</parts> | ||
</li> | ||
<li> | ||
<ArmorRating_Blunt>0.70</ArmorRating_Blunt> | ||
<parts> | ||
<li>Hand</li> | ||
</parts> | ||
</li> | ||
</stats> | ||
</li> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Apparel_Shocksuit"]/verbs</xpath> | ||
<value> | ||
<verbs> | ||
<li Class="CombatExtended.VerbPropertiesCE"> | ||
<label>launch microwave grenade</label> | ||
<verbClass>CombatExtended.Verb_LaunchProjectileStaticCE</verbClass> | ||
<hasStandardCommand>true</hasStandardCommand> | ||
<onlyManualCast>True</onlyManualCast> | ||
<warmupTime>1.0</warmupTime> | ||
<range>10</range> | ||
<minRange>3</minRange> | ||
<ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer> | ||
<soundCast>RS_ShotGrendel</soundCast> | ||
<drawHighlightWithLineOfSight>true</drawHighlightWithLineOfSight> | ||
<targetParams> | ||
<canTargetLocations>true</canTargetLocations> | ||
</targetParams> | ||
<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker> | ||
<defaultProjectile>Proj_BaegYa</defaultProjectile> | ||
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack> | ||
</li> | ||
</verbs> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Apparel_Shocksuit"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef</xpath> | ||
<value> | ||
<ammoDef>YP_BaegYa</ammoDef> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Apparel_Shocksuit"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge</xpath> | ||
<value> | ||
<ammoCountPerCharge>1</ammoCountPerCharge> | ||
</value> | ||
</li> | ||
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</operations> | ||
</match> | ||
</Operation> | ||
</Patch> |
19 changes: 19 additions & 0 deletions
19
...msenal Xenotype Pack - Harana/Patches/Rimsenal Xenotype Pack - Harana/Genes_Harana_CE.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Patch> | ||
<!-- ========== Short Jump ========== --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/AbilityDef[defName="Cast_Short_Jump"]/verbProperties/range</xpath> | ||
<value> | ||
<range>13.75</range> | ||
</value> | ||
</Operation> | ||
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<!-- ========== Agile Fighter ========== --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/GeneDef[defName="AgileStriker"]/statOffsets/MeleeDodgeChance</xpath> | ||
<value> | ||
<MeleeDodgeChance>0.16</MeleeDodgeChance> <!-- Gives 1/3 the bonus of 'Nimble' trait.--> | ||
</value> | ||
</Operation> | ||
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</Patch> |
94 changes: 94 additions & 0 deletions
94
...enal Xenotype Pack - Harana/Patches/Rimsenal Xenotype Pack - Harana/Weapons_Harana_CE.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Patch> | ||
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<Operation Class="PatchOperationFindMod"> | ||
<mods> | ||
<li>Rimsenal - Core</li> | ||
</mods> | ||
<match Class="PatchOperationSequence"> | ||
<operations> | ||
<!-- ========== YP CQC Gun =========== --> | ||
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<li Class="CombatExtended.PatchOperationMakeGunCECompatible"> | ||
<defName>YP_Seu</defName> | ||
<statBases> | ||
<WorkToMake>50500</WorkToMake> | ||
<SightsEfficiency>1.1</SightsEfficiency> | ||
<ShotSpread>0.3</ShotSpread> | ||
<SwayFactor>1.5</SwayFactor> | ||
<Bulk>9.7</Bulk> | ||
<Mass>3.52</Mass> | ||
<RangedWeapon_Cooldown>0.2</RangedWeapon_Cooldown> | ||
</statBases> | ||
<Properties> | ||
<recoilAmount>0.75</recoilAmount> | ||
<verbClass>CombatExtended.Verb_ShootCE</verbClass> | ||
<hasStandardCommand>true</hasStandardCommand> | ||
<defaultProjectile>Bullet_RifleYP</defaultProjectile> | ||
<warmupTime>0.5</warmupTime> | ||
<burstShotCount>10</burstShotCount> | ||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots> | ||
<range>18</range> | ||
<soundCast>RS_ShotShard</soundCast> | ||
<soundCastTail>GunTail_Light</soundCastTail> | ||
<muzzleFlashScale>4</muzzleFlashScale> | ||
</Properties> | ||
<AmmoUser> | ||
<magazineSize>40</magazineSize> | ||
<reloadTime>4.5</reloadTime> | ||
<ammoSet>AmmoSet_RifleYP</ammoSet> | ||
</AmmoUser> | ||
<FireModes> | ||
<aimedBurstShotCount>5</aimedBurstShotCount> | ||
<aiUseBurstMode>FALSE</aiUseBurstMode> | ||
<aiAimMode>Snapshot</aiAimMode> | ||
</FireModes> | ||
<weaponTags> | ||
<li>CE_AI_AR</li> | ||
<li>YPGun</li> | ||
</weaponTags> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="YP_Seu"]/tools</xpath> | ||
<value> | ||
<tools> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>stock</label> | ||
<capacities> | ||
<li>Blunt</li> | ||
</capacities> | ||
<power>8</power> | ||
<cooldownTime>1.55</cooldownTime> | ||
<chanceFactor>1.5</chanceFactor> | ||
<armorPenetrationBlunt>2.755</armorPenetrationBlunt> | ||
<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup> | ||
</li> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>barrel</label> | ||
<capacities> | ||
<li>Blunt</li> | ||
</capacities> | ||
<power>5</power> | ||
<cooldownTime>2.02</cooldownTime> | ||
<armorPenetrationBlunt>1.630</armorPenetrationBlunt> | ||
<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup> | ||
</li> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>muzzle</label> | ||
<capacities> | ||
<li>Poke</li> | ||
</capacities> | ||
<power>8</power> | ||
<cooldownTime>1.55</cooldownTime> | ||
<armorPenetrationBlunt>2.755</armorPenetrationBlunt> | ||
<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup> | ||
</li> | ||
</tools> | ||
</value> | ||
</li> | ||
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</operations> | ||
</match> | ||
</Operation> | ||
</Patch> |
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